Submission #43175

#TimeUsernameProblemLanguageResultExecution timeMemory
43175yusufakeGame (IOI13_game)C++98
63 / 100
13094 ms256000 KiB
#include<bits/stdc++.h> #include "game.h" using namespace std; #define tm (p->tl+p->tr >> 1) #define mp make_pair #define pb push_back #define st first #define nd second typedef long long ll; const int mod = 1e9 + 7; const int N = 2e5 + 5; inline ll gcd(ll u, ll v) { ll r; while (v != 0) { r = u % v; u = v; v = r; } return u; } struct node{ ll x; int tl, tr; struct node *l, *r, *to_y; node() { x = 0; l = r = to_y = NULL; } }; node* nw(int l, int r){ node* p = (node*) malloc(sizeof(node)); p -> tl = l; p -> tr = r; return p; } ll qry_y(node* p, int ly, int ry) { if(ly > p->tr || ry < p->tl) return 0; if (ly <= p->tl && p->tr <= ry) return p->x; return gcd(p->l ? qry_y(p->l,ly,ry) : 0 , p->r ? qry_y(p->r,ly,ry) : 0); } ll qry_x(node* p, int lx, int rx, int ly, int ry) { if(lx > p->tr || rx < p->tl) return 0; if (lx <= p->tl && p->tr <= rx) return p->to_y ? qry_y(p->to_y,ly,ry) : 0; return gcd(p->l ? qry_x(p->l,lx,rx,ly,ry) : 0 , p->r ? qry_x(p->r,lx,rx,ly,ry) : 0); } void up_y(node* p, int py, ll val){ if(p->tl == p->tr){ p->x = val; return; } if(py > tm) { if(p->r == NULL) p->r = nw(tm+1,p->tr); up_y(p->r,py,val); } else { if(p->l == NULL) p->l = nw(p->tl,tm); up_y(p->l,py,val); } p->x = gcd(p->l ? p->l->x : 0 , p->r ? p->r->x : 0); } void up_x(node* p, int px, int py, ll val){ if(p->tl < p->tr){ if(px > tm) { if(p->r == NULL) p->r = nw(tm+1,p->tr); up_x(p->r,px,py,val); } else { if(p->l == NULL) p->l = nw(p->tl,tm); up_x(p->l,px,py,val); } val = gcd(p->l ? qry_y(p->l->to_y,py,py) : 0 , p->r ? qry_y(p->r->to_y,py,py) : 0); } if(p->to_y == NULL) p->to_y = nw(0,mod); up_y(p->to_y,py,val); } node* root; void update(int x, int y, ll val){ up_x(root,x,y,val); } ll calculate(int lx, int ly, int rx, int ry){ return qry_x(root,lx,rx,ly,ry); } void init(int a, int b) { root = nw(0,mod); }

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^
game.cpp: In function 'void up_y(node*, int, ll)':
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
                   ^
game.cpp:48:14: note: in expansion of macro 'tm'
      if(py > tm) { if(p->r == NULL) p->r = nw(tm+1,p->tr); up_y(p->r,py,val); }
              ^
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
                   ^
game.cpp:48:47: note: in expansion of macro 'tm'
      if(py > tm) { if(p->r == NULL) p->r = nw(tm+1,p->tr); up_y(p->r,py,val); }
                                               ^
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
                   ^
game.cpp:49:53: note: in expansion of macro 'tm'
      else        { if(p->l == NULL) p->l = nw(p->tl,tm);   up_y(p->l,py,val); }
                                                     ^
game.cpp: In function 'void up_x(node*, int, int, ll)':
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
                   ^
game.cpp:54:15: note: in expansion of macro 'tm'
       if(px > tm) { if(p->r == NULL) p->r = nw(tm+1,p->tr); up_x(p->r,px,py,val); }
               ^
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
                   ^
game.cpp:54:48: note: in expansion of macro 'tm'
       if(px > tm) { if(p->r == NULL) p->r = nw(tm+1,p->tr); up_x(p->r,px,py,val); }
                                                ^
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
                   ^
game.cpp:55:54: note: in expansion of macro 'tm'
       else        { if(p->l == NULL) p->l = nw(p->tl,tm);   up_x(p->l,px,py,val); }
                                                      ^
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