Submission #42768

#TimeUsernameProblemLanguageResultExecution timeMemory
42768yusufakeGame (IOI13_game)C++98
80 / 100
8045 ms256000 KiB
#include<bits/stdc++.h> #include "game.h" using namespace std; #define _ int v, int tl, int tr #define tm (tl+tr >> 1) #define sol L[v],tl,tm #define sag R[v],tm+1,tr #define mp make_pair #define pb push_back #define st first #define nd second typedef long long ll; typedef pair < int , int > pp; const int mod = 1e9 + 7; const int N = 22000 * 440; int Y[N],L[N],R[N],posx,posy,lx,ly,rx,ry,id=1; ll s[N],tt; ll qry_y(_) { if(ly > tr || ry < tl || !v) return 0; if (ly <= tl && tr <= ry) return s[v]; return __gcd(qry_y(sol) , qry_y(sag)); } ll qry_x(_) { if(lx > tr || rx < tl) return 0; if (lx <= tl && tr <= rx) return qry_y(Y[v], 0, mod); return __gcd(qry_x(sol) , qry_x(sag)); } void up_y(_, int r1, int r2, bool h){ // s[0] should contain ineffective element if(tl == tr){ if(h) s[v] = tt; else s[v] = __gcd(s[r1] , s[r2]); return; } if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,R[r1],R[r2],h); } else { if(!L[v]) L[v] = ++id; up_y(sol,L[r1],L[r2],h); } s[v] = __gcd(s[ L[v] ] , s[ R[v] ]); } void up_x(_){ if(tl < tr){ if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); } else { if(!L[v]) L[v] = ++id; up_x(sol); } } if(!Y[v]) Y[v] = ++id; up_y(Y[v],0,mod,Y[ L[v] ],Y[ R[v] ],(tl==tr)); } void update(int x, int y, ll t){ posx = x; posy = y; tt = t; up_x(1,0,mod); } ll calculate(int a, int b, int a2, int b2){ lx = a; ly = b; rx = a2; ry = b2; return qry_x(1,0,mod); } void init(int a, int b) {}

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^
game.cpp: In function 'll qry_y(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^
game.cpp:28:21: note: in expansion of macro 'sol'
  return __gcd(qry_y(sol) , qry_y(sag));
                     ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^
game.cpp:28:34: note: in expansion of macro 'sag'
  return __gcd(qry_y(sol) , qry_y(sag));
                                  ^
game.cpp: In function 'll qry_x(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^
game.cpp:33:21: note: in expansion of macro 'sol'
  return __gcd(qry_x(sol) , qry_x(sag));
                     ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^
game.cpp:33:34: note: in expansion of macro 'sag'
  return __gcd(qry_x(sol) , qry_x(sag));
                                  ^
game.cpp: In function 'void up_y(int, int, int, int, int, bool)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:42:12: note: in expansion of macro 'tm'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,R[r1],R[r2],h); }
            ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^
game.cpp:42:46: note: in expansion of macro 'sag'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,R[r1],R[r2],h); }
                                              ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^
game.cpp:43:46: note: in expansion of macro 'sol'
  else          { if(!L[v]) L[v] = ++id; up_y(sol,L[r1],L[r2],h); }
                                              ^
game.cpp: In function 'void up_x(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:48:13: note: in expansion of macro 'tm'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); }
             ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^
game.cpp:48:47: note: in expansion of macro 'sag'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); }
                                               ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^
game.cpp:49:47: note: in expansion of macro 'sol'
   else          { if(!L[v]) L[v] = ++id; up_x(sol); }
                                               ^
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...