This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
//#pragma GCC optimize("O3")
#include <bits/stdc++.h>
using namespace std;
#define ve vector
typedef long long ll;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
const int INF = 1e9 + 10;
const ll LLINF = (ll)1e18 + 10;
int n, d, t;
ve<int> T;
struct value {
int pos;
int inc;
pll min;
pll seg;
};
pll calcDP(ll lambda) {
stack<value> U;
pll seg;
U.push({-1, 0, {LLINF, -1}, {LLINF, -1}});
if (T[n - 1] > t) {
U.push({n - 1, 0, {0, 0}, {0, 0}});
seg = {LLINF, 0};
}
else seg = {1, 0};
for (int i = n - 2; i >= 0; i--) {
pll m = min(seg, U.top().min);
pll v = m;
v.first += lambda;
v.second++;
seg = min(seg, v);
if (T[i] > t) {
U.push({i, 0, m, seg});
seg = {LLINF, 0};
}
else {
int diff = t - T[i];
seg.first++;
U.top().inc++;
U.top().min.first++;
U.top().seg.first++;
while (U.size() > 1 && (U.top().pos - i) <= diff) {
U.top().seg.first++;
seg = min(seg, U.top().seg);
int inc = U.top().inc + 1;
U.pop();
U.top().inc += inc;
U.top().min.first += inc;
U.top().seg.first += inc;
}
}
}
return min(seg, U.top().min);
}
int main() {
ios_base::sync_with_stdio(false);
cin.tie(0);
cout.tie(0);
cin >> n >> d >> t;
T = ve<int>(n);
for (int i = 0; i < n; i++) {
cin >> T[i];
}
ll lo = 0;
ll hi = 4e6;
ll c, x;
while (lo != hi) {
ll mi = (lo + hi) / 2;
x = calcDP(mi).second;
if (x > d) lo = mi + 1;
else hi = mi;
}
tie(c, x) = calcDP(lo);
cout << c - d * lo << endl;
return 0;
}
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