This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "catdog.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef pair<int, int> pii;
int n;
const int N = (int)1e5 + 100;
int sub[N];
int par[N];
int link[N];
int sz[N];
vector<int> T[N];
void dfs(int u){
sub[u]=1;
for(auto x : T[u]){
if(x != par[u]){
par[x]=u;
dfs(x);
sub[u] += sub[x];
}
}
}
void make_hld(int u){
for(auto x : T[u]){
if(x != par[u]){
if(sub[x] > sub[u] / 2){
link[x] = link[u];
}
else{
link[x] = x;
}
make_hld(x);
if(sub[x] > sub[u] / 2){
sz[u] = sz[x] + 1;
}
}
}
}
const int inf = (int)1e7 + 1;
struct segment_tree{
struct Node{
int val[2][2];
};
int sz;
vector<Node> TR;
Node unite(Node A, Node B){
Node res;
for(int i = 0 ; i < 2; i ++ ){
for(int j = 0 ; j < 2; j ++ ){
res.val[i][j] = inf;
}
}
for(int p = 0; p < 2; p ++ ){
for(int q = 0; q < 2; q ++ ){
for(int ai = 0; ai < 2; ai ++ ){
for(int bi = 0; bi < 2; bi ++ ){
res.val[p][bi] = min(res.val[p][bi], A.val[p][q] + B.val[ai][bi] + (q != ai));
}
}
}
}
return res;
}
void build(int node, int cl, int cr){
if(node == 1){
sz = cr + 1;
TR.resize(sz * 4 + 16);
}
if(cl == cr){
TR[node].val[0][0] = 0;
TR[node].val[1][1] = 0;
TR[node].val[0][1] = inf;
TR[node].val[1][0] = inf;
return;
}
int mid = (cl + cr) / 2;
build(node * 2, cl, mid);
build(node * 2 + 1, mid + 1, cr);
TR[node] = unite(TR[node * 2], TR[node * 2 + 1]);
}
void sub(int node, int cl, int cr, int id, int mode, int v){
if(cl == cr){
TR[node].val[mode][mode] = v;
return;
}
int mid = (cl + cr) / 2;
if(mid >= id)
sub(node * 2, cl, mid, id, mode, v);
else
sub(node * 2 + 1, mid + 1, cr, id, mode, v);
TR[node] = unite(TR[node * 2], TR[node * 2 + 1]);
}
Node gg;
bool go;
void get(int node, int cl, int cr, int tl, int tr){
if(node==1) go = false;
if(cr < tl || cl > tr) return;
if(cl >= tl && cr <= tr){
if(!go){
gg = TR[node];
}
else{
gg = unite(gg, TR[node]);
}
return;
}
int mid = (cl + cr) / 2;
get(node * 2, cl, mid, tl, tr);
get(node * 2 + 1, mid + 1, cr, tl, tr);
}
void visit(int node, int cl, int cr){
if(cl == cr){
cout << "X: " << TR[node].val[0][0] << " Y: " << TR[node].val[1][1] << "\n";
return;
}
int mid = (cl + cr) / 2;
visit(node * 2, cl, mid);
visit(node * 2 + 1, mid + 1, cr);
}
};
segment_tree chain[N];
int type[N];
ll cx[N];
ll cy[N];
void initialize(int _N, vector<int> A, vector<int> B) {
n = _N;
par[1] = -1;
for(int i = 0 ; i < n - 1; i ++ ){
T[A[i]].push_back(B[i]);
T[B[i]].push_back(A[i]);
}
dfs(1);
link[1] = 1;
make_hld(1);
int pi;
int cur;
for(int i = 1; i <= n; i ++ ){
if(sz[i] == 0){
pi = i;
cur = 0;
while(1){
cur ++ ;
if(pi == link[pi]) break;
pi = par[pi];
}
chain[link[i]].sz = cur;
chain[link[i]].build(1, 0, cur - 1);
}
}
}
void walk(int node){
ll las0, las1;
int nex;
while(1){
nex = par[link[node]];
las0 = min(chain[link[node]].TR[1].val[0][0],chain[link[node]].TR[1].val[1][0]);
las1 = min(chain[link[node]].TR[1].val[0][1],chain[link[node]].TR[1].val[1][1]);
if(nex != -1){
cx[nex] -= min(las0, las1 + 1);
cy[nex] -= min(las1, las0 + 1);
}
if(type[node] == 0){
chain[link[node]].sub(1, 0, chain[link[node]].sz - 1, sz[node], 0, cx[node]);
chain[link[node]].sub(1, 0, chain[link[node]].sz - 1, sz[node], 1, cy[node]);
}
else if(type[node] == 1){
chain[link[node]].sub(1, 0, chain[link[node]].sz - 1, sz[node], 0, cx[node]);
chain[link[node]].sub(1, 0, chain[link[node]].sz - 1, sz[node], 1, inf);
}
else{
chain[link[node]].sub(1, 0, chain[link[node]].sz - 1, sz[node], 1, cy[node]);
chain[link[node]].sub(1, 0, chain[link[node]].sz - 1, sz[node], 0, inf);
}
las0 = min(chain[link[node]].TR[1].val[0][0],chain[link[node]].TR[1].val[1][0]);
las1 = min(chain[link[node]].TR[1].val[0][1],chain[link[node]].TR[1].val[1][1]);
if(nex != -1){
cx[nex] += min(las0, las1 + 1);
cy[nex] += min(las1, las0 + 1);
}
if(nex == -1) break;
node = nex;
}
}
int get(){
int outp = inf;
for(int p = 0 ; p < 2; p ++ ){
for(int q = 0; q < 2; q ++ ){
outp = min(outp, chain[1].TR[1].val[p][q]);
}
}
return outp;
}
int cat(int node) { // set to 0
type[node] = 1;
walk(node);
return get();
}
int dog(int node) { // set to 1
type[node] = 2;
walk(node);
return get();
}
int neighbor(int node) { // any
type[node] = 0;
walk(node);
return get();
}
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