제출 #402712

#제출 시각아이디문제언어결과실행 시간메모리
402712ACmachine게임 (IOI13_game)C++17
0 / 100
1 ms204 KiB
#include "game.h" #include <bits/stdc++.h> using namespace std; #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; template<typename T> using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; template<typename T, typename U> using ordered_map = tree<T, U, less<T>, rb_tree_tag, tree_order_statistics_node_update>; typedef long long ll; typedef long double ld; typedef pair<int,int> pii; typedef pair<ll,ll> pll; typedef vector<int> vi; typedef vector<ll> vll; #define FOR(i,j,k,in) for(int i=(j); i < (k);i+=in) #define FORD(i,j,k,in) for(int i=(j); i >=(k);i-=in) #define REP(i,b) FOR(i,0,b,1) #define REPD(i,b) FORD(i,b,0,1) #define pb push_back #define mp make_pair #define ff first #define ss second #define all(x) begin(x), end(x) #define MANY_TESTS int tcase; cin >> tcase; while(tcase--) const double EPS = 1e-9; const int MOD = 1e9+7; const ll INFF = 1e18; const int INF = 1e9; const ld PI = acos((ld)-1); const vi dy = {1, 0, -1, 0, -1, 1, 1, -1}; const vi dx = {0, 1, 0, -1, -1, 1, -1, 1}; void DBG(){cout << "]" << endl;} template<typename T, typename ...U> void DBG(const T& head, const U... args){ cout << head << "; "; DBG(args...); } #define dbg(...) cout << "Line(" << __LINE__ << ") -> [" << #__VA_ARGS__ << "]: [", DBG(__VA_ARGS__); #define chk() cout << "Check at line(" << __LINE__ << ") hit." << endl; template<class T, unsigned int U> ostream& operator<<(ostream& out, const array<T, U> &v){out << "["; REP(i, U) out << v[i] << ", "; out << "]"; return out;} template <class T, class U> ostream& operator<<(ostream& out, const pair<T, U> &par) {out << "[" << par.first << ";" << par.second << "]"; return out;} template <class T> ostream& operator<<(ostream& out, const set<T> &cont) { out << "{"; for( const auto &x:cont) out << x << ", "; out << "}"; return out; } template <class T, class U> ostream& operator<<(ostream& out, const map<T, U> &cont) {out << "{"; for( const auto &x:cont) out << x << ", "; out << "}"; return out; } template<class T> ostream& operator<<(ostream& out, const vector<T> &v){ out << "["; REP(i, v.size()) out << v[i] << ", "; out << "]"; return out;} template<class T> istream& operator>>(istream& in, vector<T> &v){ for(auto &x : v) in >> x; return in; } long long gcd2(long long X, long long Y) { if(X == 0) return Y; if(Y == 0) return X; long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } struct treap{ ll val; int key; ll res; int y; array<treap*, 2> ch; treap(int _key, ll _val) : key(_key), val(_val), y(rand()), res(val){ ch = {NULL, NULL}; } }; vector<treap*> grid; void recalc(treap *t){ if(t == NULL) return; t->res = t->val; REP(i, 2){ if(t->ch[i] != NULL) t->res = gcd2(t->res, t->ch[i]->res); } return; } ll getres(treap* t){ return (t == NULL ? 0 : t->res); } pair<treap*, treap*> split(treap* t, int key){ // all < key if(t == NULL) return {NULL, NULL}; if(t->key < key){ auto pa = split(t->ch[1], key); t->ch[1] = pa.ff; recalc(t); return {t, pa.ss}; } else{ auto pa = split(t->ch[0], key); t->ch[0] = pa.ss; recalc(t); return {pa.ff, t}; } } treap* merge(treap* f, treap *s){ if(f == NULL) return s; if(s == NULL) return f; if(f->y >= s->y){ f->ch[1] = merge(f->ch[1], s); recalc(f); return f; } else{ s->ch[0] = merge(f, s->ch[0]); recalc(s); return s; } } treap* insert(treap* t, treap *s){ // second add to treapu t if(t == NULL) { return s; } auto pa = split(t, s->key); t = merge(pa.ff, merge(s, pa.ss)); return t; } ll query_treap(treap* &t, int l, int r){ if(t == NULL) return 0ll; auto pa = split(t, l); auto pa2 = split(pa.ss, r); ll res = getres(pa2.ff); t = merge(pa.ff, merge(pa2.ff, pa2.ss)); return res; } void init(int R, int C) { srand(time(NULL)); grid.resize(R + 1, NULL); } void update(int P, int Q, long long K) { treap *s = new treap(Q, K); grid[P] = insert(grid[P], s); } long long calculate(int P, int Q, int U, int V) { ll res = 0; FOR(i, P, U + 1, 1){ res = gcd2(res, query_treap(grid[i], Q, V + 1)); } return res; }

컴파일 시 표준 에러 (stderr) 메시지

game.cpp: In constructor 'treap::treap(int, ll)':
game.cpp:73:17: warning: 'treap::key' will be initialized after [-Wreorder]
   73 |     ll val; int key;
      |                 ^~~
game.cpp:73:8: warning:   'll treap::val' [-Wreorder]
   73 |     ll val; int key;
      |        ^~~
game.cpp:77:5: warning:   when initialized here [-Wreorder]
   77 |     treap(int _key, ll _val) : key(_key), val(_val), y(rand()), res(val){
      |     ^~~~~
game.cpp:75:9: warning: 'treap::y' will be initialized after [-Wreorder]
   75 |     int y;
      |         ^
game.cpp:74:8: warning:   'll treap::res' [-Wreorder]
   74 |     ll res;
      |        ^~~
game.cpp:77:5: warning:   when initialized here [-Wreorder]
   77 |     treap(int _key, ll _val) : key(_key), val(_val), y(rand()), res(val){
      |     ^~~~~
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