Submission #399555

#TimeUsernameProblemLanguageResultExecution timeMemory
399555cfalas게임 (IOI13_game)C++14
63 / 100
3119 ms256004 KiB
#include "game.h" #include<bits/stdc++.h> using namespace std; #define mp make_pair #define INF 10000000 #define MOD 1000000007 #define MID ((l+r)/2) #define HASHMOD 2305843009213693951 #define ll long long #define ull unsigned long long #define F first #define S second typedef pair<ll, ll> ii; typedef pair<ii, int> iii; typedef vector<ll> vi; typedef vector<ii> vii; typedef map<int, int> mii; #define EPS 1e-6 #define FOR(i,n) for(int i=0;i<((int)(n));i++) #define FORi(i,a,b) for(int i=((int)(a));i<((int)(b));i++) #define FOA(v, a) for(auto v : a) int t, n; vi a, b; static int M; //static map<int, map<ii, int> > mapper; long long gcd(long long X, long long Y) { //return X + Y; long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } template<typename Q> struct seg_tree_2d{ template<typename T> struct seg_tree{ struct node{ T val; node* left=nullptr; node* right=nullptr; node() {val=0;} node(T v) {val=v;} }; node* root=nullptr; T RAND_VALUE=0; seg_tree(){root = new node();} inline void merge(node *par){ par->val = gcd(par->left->val , par->right->val); } inline void update_node(node* ind, T val, int l, int r){ //cout<<"Updating "<<l<<" "<<r<<endl; ind->val = val; } inline void create_children(node* ind){ if(ind->left==nullptr) ind->left= new node(); if(ind->right==nullptr) ind->right = new node(); } void print(node* ind, int l=0, int r=M-1){ cout<<"("<<l<<" "<<r<<": "<<ind->val<<") "; if(ind->left!=nullptr) print(ind->left, l, MID); if(ind->right!=nullptr) print(ind->right, MID+1, r); } void build(node* ind, vector<T>& arr, int l=0, int r=M-1){ if(l==r) ind->val = node(arr[l]); else{ create_children(ind); build(ind->left, arr,l,MID); build(ind->right, arr,MID+1,r); merge(ind); } } void update(node* ind, int x, T val, int l=0, int r=M-1){ if(x==l && r==x) update_node(ind, val,l,r); else if(x<l || r<x) return; else{ create_children(ind); update(ind->left, x,val,l,MID); update(ind->right, x,val,MID+1,r); merge(ind); } } T query(node* ind, int rl, int rr, int l=0, int r=M-1){ if(rl<=l && r<=rr) return ind->val; else if(rl>r || l>rr) return RAND_VALUE; else{ create_children(ind); return gcd(query(ind->left, rl, rr, l, MID) , query(ind->right, rl,rr,MID+1,r)); } } }; struct node{ seg_tree<Q>* val = new seg_tree<Q>; int left=-1; int right=-1; node() {left=-1, right=-1;} }; vector<node> seg2d; static inline int N; Q RAND_VALUE_2d=0; seg_tree_2d(int n){N=n, seg2d.assign(1, node());} /* inline void merge(node &par, node &a, node &b, int ind){ /* cout<<"Merging "<<seg2d[ind].left<<" "<<seg2d[ind].right<<endl; cout<<&a<<" "<<&b<<" "<<&par<<endl; a.val->print(); cout<<endl; b.val->print(); cout<<endl; par.val->print(); cout<<endl; cout<<"LEAVES A: "; FOA(v, a.val->leaves) cout<<"("<<v.F<<" "<<v.S<<") "; cout<<endl; cout<<"LEAVES B: "; FOA(v, b.val->leaves) cout<<"("<<v.F<<" "<<v.S<<") "; cout<<endl; *//* FOA(v,a.val->leaves){ Q val = v.S; if(b.val->leaves[v.F]) val = gcd(val, b.val->leaves[v.F]); if(par.val->leaves[v.F]!=val) par.val->update(par.val->root, v.F, val); } FOA(v,b.val->leaves){ Q val = v.S; if(a.val->leaves[v.F]) val = gcd(val, a.val->leaves[v.F]); if(par.val->leaves[v.F]!=val) par.val->update(par.val->root, v.F, val); } /* cout<<"LEAVES combo: "; FOA(v, par.val->leaves) cout<<"("<<v.F<<" "<<v.S<<") "; cout<<endl; *//* }*/ void print(int l=0, int r=N-1, int ind=0){ cout<<"L R "<<l<<" "<<r<<" "<<ind<<endl; //seg2d[ind].val->print(); cout<<endl; if(seg2d[ind].left!=-1) print(l, MID, seg2d[ind].left); if(seg2d[ind].right!=-1) print(MID+1, r, seg2d[ind].right); } inline void create_children(int ind){ if(seg2d[ind].left==-1){ seg2d[ind].left=seg2d.size(); seg2d.push_back(node()); } if(seg2d[ind].right==-1){ seg2d[ind].right=seg2d.size(); seg2d.push_back(node()); } } /* void build(vector<vector<Q> >& arr, int l=0, int r=N-1, int ind=0){ if(l==r){ seg2d[ind].val.build(arr[l]); } else{ create_children(ind); build(arr,l,MID,seg2d[ind].left); build(arr,MID+1,r,seg2d[ind].right); merge(seg2d[ind], seg2d[seg2d[ind].left], seg2d[seg2d[ind].right], ind); } } */ void update(int y, int x, Q val, int l=0, int r=N-1, int ind=0){ if(y==l && y==r) seg2d[ind].val->update(seg2d[ind].val->root, x, val); else if(y<l || r<y) return; else{ create_children(ind); update(y,x,val,l,MID,seg2d[ind].left); update(y,x,val,MID+1,r,seg2d[ind].right); Q g = seg2d[seg2d[ind].left].val->query(seg2d[seg2d[ind].left].val->root, x, x); g = gcd(g, seg2d[seg2d[ind].right].val->query(seg2d[seg2d[ind].right].val->root, x, x)); if(seg2d[ind].val->query(seg2d[ind].val->root, x, x)!= g){ seg2d[ind].val->update(seg2d[ind].val->root, x, g); } //merge(seg2d[ind], seg2d[seg2d[ind].left], seg2d[seg2d[ind].right], ind); } } Q query(int rl, int rr, int xl, int xr, int l=0, int r=N-1, int ind=0){ if(rl<=l && r<=rr) return seg2d[ind].val->query(seg2d[ind].val->root, xl, xr); else if(rl>r || l>rr) return RAND_VALUE_2d; else{ create_children(ind); return gcd(query(rl, rr, xl, xr, l, MID, seg2d[ind].left), query(rl,rr,xl, xr, MID+1,r,seg2d[ind].right)); } } }; seg_tree_2d<ll> seg(n); void init(int R, int C) { M = R; seg.N = C; } void update(int P, int Q, long long K) { seg.update(Q,P,K); } long long calculate(int P, int Q, int U, int V) { return seg.query(Q,V,P,U); }

Compilation message (stderr)

game.cpp:124:3: warning: "/*" within comment [-Wcomment]
  124 |   /*
      |    
game.cpp:150:3: warning: "/*" within comment [-Wcomment]
  150 |   /*
      |    
game.cpp:118:9: warning: inline variables are only available with '-std=c++17' or '-std=gnu++17'
  118 |  static inline int N;
      |         ^~~~~~
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