This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include<bits/stdc++.h>
using namespace std;
#define mp make_pair
#define INF 10000000
#define MOD 1000000007
#define MID ((l+r)/2)
#define HASHMOD 2305843009213693951
#define ll long long
#define ull unsigned long long
#define F first
#define S second
typedef pair<ll, ll> ii;
typedef pair<ii, int> iii;
typedef vector<ll> vi;
typedef vector<ii> vii;
typedef map<int, int> mii;
#define EPS 1e-6
#define FOR(i,n) for(int i=0;i<((int)(n));i++)
#define FORi(i,a,b) for(int i=((int)(a));i<((int)(b));i++)
#define FOA(v, a) for(auto v : a)
int t, n;
vi a, b;
static int M;
//static map<int, map<ii, int> > mapper;
long long gcd(long long X, long long Y) {
//return X + Y;
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
template<typename Q>
struct seg_tree_2d{
template<typename T>
struct seg_tree{
struct node{
T val;
node* left=nullptr;
node* right=nullptr;
node() {val=0;}
node(T v) {val=v;}
};
node* root=nullptr;
T RAND_VALUE=0;
seg_tree(){root = new node();}
unordered_map<int, T> leaves;
inline void merge(node *par){
par->val = gcd(par->left->val , par->right->val);
}
inline void update_node(node* ind, T val, int l, int r){
//cout<<"Updating "<<l<<" "<<r<<endl;
leaves[l] = val;
if(val==0) leaves.erase(l);
ind->val = val;
}
inline void create_children(node* ind){
if(ind->left==nullptr) ind->left= new node();
if(ind->right==nullptr) ind->right = new node();
}
void print(node* ind, int l=0, int r=M-1){
cout<<"("<<l<<" "<<r<<": "<<ind->val<<") ";
if(ind->left!=nullptr) print(ind->left, l, MID);
if(ind->right!=nullptr) print(ind->right, MID+1, r);
}
void build(node* ind, vector<T>& arr, int l=0, int r=M-1){
if(l==r) ind->val = node(arr[l]);
else{
create_children(ind);
build(ind->left, arr,l,MID);
build(ind->right, arr,MID+1,r);
merge(ind);
}
}
void update(node* ind, int x, T val, int l=0, int r=M-1){
if(x==l && r==x) update_node(ind, val,l,r);
else if(x<l || r<x) return;
else{
create_children(ind);
update(ind->left, x,val,l,MID);
update(ind->right, x,val,MID+1,r);
merge(ind);
}
}
T query(node* ind, int rl, int rr, int l=0, int r=M-1){
if(rl<=l && r<=rr) return ind->val;
else if(rl>r || l>rr) return RAND_VALUE;
else{
create_children(ind);
return gcd(query(ind->left, rl, rr, l, MID) , query(ind->right, rl,rr,MID+1,r));
}
}
};
struct node{
seg_tree<Q>* val = new seg_tree<Q>;
int left=-1;
int right=-1;
node() {left=-1, right=-1;}
};
vector<node> seg2d;
static inline int N;
Q RAND_VALUE_2d=0;
seg_tree_2d(int n){N=n, seg2d.assign(1, node());}
inline void merge(node &par, node &a, node &b, int ind){
/*
cout<<"Merging "<<seg2d[ind].left<<" "<<seg2d[ind].right<<endl;
cout<<&a<<" "<<&b<<" "<<&par<<endl;
a.val->print();
cout<<endl;
b.val->print();
cout<<endl;
par.val->print();
cout<<endl;
cout<<"LEAVES A: ";
FOA(v, a.val->leaves) cout<<"("<<v.F<<" "<<v.S<<") ";
cout<<endl;
cout<<"LEAVES B: ";
FOA(v, b.val->leaves) cout<<"("<<v.F<<" "<<v.S<<") ";
cout<<endl;
*/
FOA(v,a.val->leaves){
Q val = v.S;
if(b.val->leaves[v.F]) val = gcd(val, b.val->leaves[v.F]);
if(par.val->leaves[v.F]!=val) par.val->update(par.val->root, v.F, val);
}
FOA(v,b.val->leaves){
Q val = v.S;
if(a.val->leaves[v.F]) val = gcd(val, a.val->leaves[v.F]);
if(par.val->leaves[v.F]!=val) par.val->update(par.val->root, v.F, val);
}
/*
cout<<"LEAVES combo: ";
FOA(v, par.val->leaves) cout<<"("<<v.F<<" "<<v.S<<") ";
cout<<endl;
*/
}
void print(int l=0, int r=N-1, int ind=0){
cout<<"L R "<<l<<" "<<r<<" "<<ind<<endl;
//seg2d[ind].val->print();
cout<<endl;
if(seg2d[ind].left!=-1) print(l, MID, seg2d[ind].left);
if(seg2d[ind].right!=-1) print(MID+1, r, seg2d[ind].right);
}
inline void create_children(int ind){
if(seg2d[ind].left==-1){
seg2d[ind].left=seg2d.size();
seg2d.push_back(node());
}
if(seg2d[ind].right==-1){
seg2d[ind].right=seg2d.size();
seg2d.push_back(node());
}
}
/*
void build(vector<vector<Q> >& arr, int l=0, int r=N-1, int ind=0){
if(l==r){
seg2d[ind].val.build(arr[l]);
}
else{
create_children(ind);
build(arr,l,MID,seg2d[ind].left);
build(arr,MID+1,r,seg2d[ind].right);
merge(seg2d[ind], seg2d[seg2d[ind].left], seg2d[seg2d[ind].right], ind);
}
}
*/
void update(int y, int x, Q val, int l=0, int r=N-1, int ind=0){
if(y==l && y==r) seg2d[ind].val->update(seg2d[ind].val->root, x, val);
else if(y<l || r<y) return;
else{
create_children(ind);
update(y,x,val,l,MID,seg2d[ind].left);
update(y,x,val,MID+1,r,seg2d[ind].right);
Q g = seg2d[seg2d[ind].left].val->query(seg2d[seg2d[ind].left].val->root, x, x);
g = gcd(g, seg2d[seg2d[ind].right].val->query(seg2d[seg2d[ind].right].val->root, x, x));
if(seg2d[ind].val->query(seg2d[ind].val->root, x, x)!= g){
seg2d[ind].val->update(seg2d[ind].val->root, x, g);
}
//merge(seg2d[ind], seg2d[seg2d[ind].left], seg2d[seg2d[ind].right], ind);
}
}
Q query(int rl, int rr, int xl, int xr, int l=0, int r=N-1, int ind=0){
if(rl<=l && r<=rr) return seg2d[ind].val->query(seg2d[ind].val->root, xl, xr);
else if(rl>r || l>rr) return RAND_VALUE_2d;
else{
create_children(ind);
return gcd(query(rl, rr, xl, xr, l, MID, seg2d[ind].left), query(rl,rr,xl, xr, MID+1,r,seg2d[ind].right));
}
}
};
seg_tree_2d<ll> seg(n);
void init(int R, int C) {
M = R;
seg.N = C;
}
void update(int P, int Q, long long K) {
seg.update(Q,P,K);
}
long long calculate(int P, int Q, int U, int V) {
return seg.query(Q,V,P,U);
}
Compilation message (stderr)
game.cpp:121:9: warning: inline variables are only available with '-std=c++17' or '-std=gnu++17'
121 | static inline int N;
| ^~~~~~
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