이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
#include <bits/stdc++.h>
#define fi first
#define se second
#define pb push_back
#define sz(a) (int)a.size()
#define all(a) a.begin(), a.end()
#define rall(a) a.rbegin(), a.rend()
#define ff(i,a,b) for(int i=a;i<=b;i++)
#define fb(i,b,a) for(int i=b;i>=a;i--)
using namespace std;
using namespace __gnu_pbds;
typedef long long ll;
typedef pair<ll,int> pii;
const int maxn = 100005;
const ll inf = 1e18 + 5;
template<typename T>
using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
// os.order_of_key(k) the number of elements in the os less than k
// *os.find_by_order(k) print the k-th smallest number in os(0-based)
int n, m;
int S, T;
int A, B;
vector<pii> g[maxn];
// shortest path DAG graph za S do T
ll distS[maxn];
ll distT[maxn];
ll distA[maxn];
ll distB[maxn];
void dij(int s, ll dist[]) {
ff(i,1,n)dist[i] = inf;
priority_queue<pii, vector<pii>, greater<pii>> pq;
pq.push({dist[s] = 0, s});
while(!pq.empty()) {
pii v = pq.top();
pq.pop();
if(dist[v.se] < v.fi)continue;
for(auto c : g[v.se]) {
int u = c.fi;
int w = c.se;
if(dist[u] > w + v.fi) {
pq.push({dist[u] = w + v.fi, u});
}
}
}
}
ll rez = inf;
ll mn1[maxn];
ll mn2[maxn];
void dfs(int v) {
mn1[v] = min(mn1[v], distB[v]);
mn2[v] = min(mn2[v], distA[v]);
rez = min(rez, mn1[v] + distA[v]);
rez = min(rez, mn2[v] + distB[v]);
for(auto c : g[v]) {
int u = c.fi;
int w = c.se;
if(distS[v] + w + distT[u] == distS[T]) {
// onda je na shortest path (odnosno DAG)
mn1[u] = min(mn1[u], mn1[v]);
mn2[u] = min(mn2[u], mn2[v]);
dfs(u);
}
}
}
int main()
{
ios::sync_with_stdio(false);
cout.tie(nullptr);
cin.tie(nullptr);
cin >> n >> m >> S >> T >> A >> B;
ff(i,1,m) {
int u, v, w;
cin >> u >> v >> w;
g[u].pb({v, w});
g[v].pb({u, w});
}
dij(S, distS);
dij(T, distT);
dij(A, distA);
dij(B, distB);
rez = distB[A];
ff(i,1,n)mn1[i] = inf, mn2[i] = inf;
dfs(S);
cout << rez << endl;
return 0;
}
/**
// probati bojenje sahovski ili slicno
**/
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