#include <bits/stdc++.h>
#include "game.h"
typedef long long ll;
using namespace std;
long long gcd2(long long X, long long Y) {
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
struct Node{
int l, r;
ll data;
Node *Left, *Right;
Node(int _l, int _r){
l = _l;
r = _r;
data = 0;
Left = Right = nullptr;
}
ll get(int u, int v){
if (v < l || r < u || data == 0)
return 0;
if (u <= l && r <= v)
return data;
ll res = 0;
if (Left != nullptr)
res = gcd2(res, Left->get(u, v));
if (Right != nullptr)
res = gcd2(res, Right->get(u, v));
return res;
}
void update(int pos, int val){
if (pos < l || r < pos)
return;
if (l == r){
data = val;
return;
}
int mid = (l + r) >> 1;
if (Left == nullptr)
Left = new Node(l, mid);
Left->update(pos, val);
if (Right == nullptr)
Right = new Node(mid + 1, r);
Right->update(pos, val);
data = gcd2(Left->data, Right->data);
}
};
Node* root[100];
void init(int r, int c) {
for(int i = 0; i < r; i++)
root[i] = new Node(0, c - 1);
}
void update(int p, int q, long long k) {
root[p]->update(q, k);
}
long long calculate(int x, int y, int u, int v) {
ll res = 0;
for(int i = x; i <= u; i++){
res = gcd2(res, root[i]->get(y, v));
}
return res;
}
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
1 ms |
204 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
1 ms |
204 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
1 ms |
204 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
1 ms |
296 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
1 ms |
204 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |