Submission #37701

#TimeUsernameProblemLanguageResultExecution timeMemory
37701adletSimple game (IZhO17_game)C++14
Compilation error
0 ms0 KiB
#include <bits/stdc++.h> using namespace std; const int N = 1e6 + 5; const int INF = 1e9 + 5; int n, m, pos[N], t[N * 4], z[N * 4]; inline void push(int v, int tl, int tr) { if (z[v] != 0) { if (tl != tr) { t[v * 2] += z[v]; t[v * 2 + 1] += z[v]; z[v * 2] += z[v]; z[v * 2 + 1] += z[v]; } z[v] = 0; } } inline void upd(int v, int tl, int tr, int l, int r, int x) { push(v, tl, tr); if (tl > r || tr < l) { return; } if (tl >= l && tr <= r) { t[v] += x; z[v] += x; push(v, tl, tr); return; } push(v, tl, tr); int tm = (tl + tr) / 2; upd(v * 2, tl, tm, l, r); upd(v * 2 + 1, tm + 1, tr, l, r); t[v] = min(t[v * 2], t[v * 2 + 1]); } int get(int v, int tl, int tr, int l, int r) { push(v, tl, tr); if (tl > r || tr < l) return INF; if (tl >= l && tr <= r) return t[v]; push(v, tl, tr); int tm = (tl + tr) / 2; return min(get(v * 2, tl, tm, l, r), get(v * 2 + 1, tm + 1, tr, l, r)); } int main() { // freopen("game.in", "r", stdin); // freopen("game.out", "w", stdout); scanf("%d%d", &n, &m); for (int i = 1; i <= n; ++i) { scanf("%d", &pos[i]); if (i > 1) upd(1, 1, N, min(pos[i], pos[i - 1]), max(pos[i], pos[i - 1], 1)); } if (m <= 1000 && n <= 1000) { for (int i = 1; i <= m; ++i) { int type; scanf("%d", &type); if (type == 1) { int j, val; scanf("%d%d", &j, &val); pos[j] = val; } else { int h, cnt = 0; scanf("%d", &h); for (int j = 1; j < n; ++j) { if ((pos[j] > h && pos[j + 1] < h) || (pos[j] < h && pos[j + 1] > h)) ++cnt; } printf("%d\n", cnt); } } return 0; } for (int i = 1; i <= m; ++i) { int type; cin >> type; if (type == 1) { int j, val; scanf("%d%d", &j, &val); pos[j] = val; } else { int h, cnt = 0; scanf("%d", &h); printf("%d\n", get(1, 1, N, h, h)); } } }

Compilation message (stderr)

game.cpp: In function 'void upd(int, int, int, int, int, int)':
game.cpp:35:28: error: too few arguments to function 'void upd(int, int, int, int, int, int)'
     upd(v * 2, tl, tm, l, r);
                            ^
game.cpp:22:13: note: declared here
 inline void upd(int v, int tl, int tr, int l, int r, int x) {
             ^
game.cpp:36:36: error: too few arguments to function 'void upd(int, int, int, int, int, int)'
     upd(v * 2 + 1, tm + 1, tr, l, r);
                                    ^
game.cpp:22:13: note: declared here
 inline void upd(int v, int tl, int tr, int l, int r, int x) {
             ^
In file included from /usr/include/c++/5/bits/char_traits.h:39:0,
                 from /usr/include/c++/5/ios:40,
                 from /usr/include/c++/5/istream:38,
                 from /usr/include/c++/5/sstream:38,
                 from /usr/include/c++/5/complex:45,
                 from /usr/include/c++/5/ccomplex:38,
                 from /usr/include/x86_64-linux-gnu/c++/5/bits/stdc++.h:52,
                 from game.cpp:1:
/usr/include/c++/5/bits/stl_algobase.h: In instantiation of 'constexpr const _Tp& std::max(const _Tp&, const _Tp&, _Compare) [with _Tp = int; _Compare = int]':
game.cpp:59:76:   required from here
/usr/include/c++/5/bits/stl_algobase.h:268:17: error: '__comp' cannot be used as a function
       if (__comp(__a, __b))
                 ^
game.cpp: In function 'int main()':
game.cpp:59:77: error: too few arguments to function 'void upd(int, int, int, int, int, int)'
             upd(1, 1, N, min(pos[i], pos[i - 1]), max(pos[i], pos[i - 1], 1));
                                                                             ^
game.cpp:22:13: note: declared here
 inline void upd(int v, int tl, int tr, int l, int r, int x) {
             ^
game.cpp:89:20: warning: unused variable 'cnt' [-Wunused-variable]
             int h, cnt = 0;
                    ^
game.cpp:55:26: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
     scanf("%d%d", &n, &m);
                          ^
game.cpp:57:29: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
         scanf("%d", &pos[i]);
                             ^
game.cpp:64:31: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
             scanf("%d", &type);
                               ^
game.cpp:67:40: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
                 scanf("%d%d", &j, &val);
                                        ^
game.cpp:71:32: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
                 scanf("%d", &h);
                                ^
game.cpp:86:36: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
             scanf("%d%d", &j, &val);
                                    ^
game.cpp:90:28: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
             scanf("%d", &h);
                            ^