#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
#define imie(...) " [" << #__VA_ARGS__ ": " << (__VA_ARGS__) << "] "
#define ed <<endl;
struct unionFind{
vector<int> par;
vector<int> av;
vector<int> rnk;
void init(int n){
par.resize(n);
av.resize(n);
rnk.resize(n);
for(int i=0;i<n;i++){
par[i] =i;
rnk[i]=0;
av[i]=n-1;
}
};
int find(int p){
if(par[p] != p){
par[p] = find(par[p]);
}
return par[p];
}
void join(int u, int v){
int ur = find(u);
int vr = find(v);
if(ur == vr){
return;
}
if(rnk[vr] > rnk[ur]) swap(ur, vr);
if(rnk[ur] == rnk[vr]) rnk[ur]++;
par[vr] = ur;
av[ur] += av[vr];
}
};
unionFind uf;
void initialize(int n) {
uf.init(n);
}
int hasEdge(int u, int v) {
int ur = uf.find(u);
int vr = uf.find(v);
if(ur == vr){
uf.av[ur] -= 2;
return 1;
}
int mn = min(uf.av[ur], uf.av[vr]);
if(mn == 1){
uf.join(u, v);
uf.av[uf.find(u)] -= 2;
return 1;
}else{
uf.av[uf.find(u)]--;
uf.av[uf.find(v)]--;
return 0;
}
// return 1;
}
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Correct |
1 ms |
364 KB |
Output is correct |
2 |
Correct |
1 ms |
364 KB |
Output is correct |
3 |
Correct |
0 ms |
364 KB |
Output is correct |
4 |
Incorrect |
1 ms |
364 KB |
Output isn't correct |
5 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Correct |
0 ms |
364 KB |
Output is correct |
2 |
Correct |
1 ms |
364 KB |
Output is correct |
3 |
Correct |
1 ms |
364 KB |
Output is correct |
4 |
Incorrect |
0 ms |
364 KB |
Output isn't correct |
5 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Correct |
0 ms |
364 KB |
Output is correct |
2 |
Correct |
1 ms |
364 KB |
Output is correct |
3 |
Correct |
0 ms |
364 KB |
Output is correct |
4 |
Incorrect |
1 ms |
364 KB |
Output isn't correct |
5 |
Halted |
0 ms |
0 KB |
- |