이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "fun.h"
#include <vector>
#include <algorithm>
#include <iostream>
template <class T>
using Vec = std::vector<T>;
Vec<int> createFunTour(int N, int Q) {
// Step 1. find centroid (N-1 queries)
int centroid = 0;
Vec<int> subtree(N);
subtree[0] = N;
for (int i = 1; i < N; ++i) {
subtree[i] = attractionsBehind(0, i);
if (subtree[i] * 2 >= N && subtree[i] < subtree[centroid]) {
centroid = i;
}
}
// Step 2. compute distances from the centroid (N-1 queries)
Vec<int> dist(N);
for (int i = 0; i < N; ++i) {
if (i != centroid) {
dist[i] = hoursRequired(centroid, i);
}
}
// Step 3. find direct children of the centroid (0 queries)
Vec<int> children;
for (int i = 0; i < N; ++i) {
if (dist[i] == 1) {
children.push_back(i);
}
}
// Step 4. classify vertices (at most 2N-2 queries)
Vec<int> belong(N, (int) children.size() - 1);
for (int i = 0; i < (int) children.size() - 1; ++i) {
const auto root = children[i];
for (int u = 0; u < N; ++u) {
if (u != centroid && dist[u] > hoursRequired(root, u)) {
belong[u] = i;
}
}
}
// Step 5. construct a fun tour (0 queries)
Vec<int> ret;
ret.reserve(N);
Vec<Vec<int>> vertices(children.size());
for (int i = 0; i < N; ++i) {
if (i != centroid) {
vertices[belong[i]].push_back(i);
}
}
for (auto &vec: vertices) {
std::sort(vec.begin(), vec.end(), [&](const int i, const int j) {
return dist[i] < dist[j];
});
}
const auto farthest = [&](const int i) {
return vertices[i].empty() ? -1 : dist[vertices[i].back()];
};
const auto select_max = [&](const int avoid) {
int select = -1, score = -1;
for (int i = 0; i < (int) children.size(); ++i) {
if (i != avoid) {
const auto tmp = farthest(i);
if (score < tmp) {
select = i;
score = tmp;
}
}
}
return select;
};
int pivot = -1, last = -1, remain = N;
while (true) {
for (int i = 0; i < (int) children.size(); ++i) {
if (2 * ((int) vertices[i].size()) == remain) {
pivot = i;
}
}
if (pivot != -1) {
break;
}
const auto select = select_max(last);
ret.push_back(vertices[select].back());
vertices[select].pop_back();
last = select;
remain -= 1;
}
if (ret.size() >= 2) {
const auto u = ret[ret.size() - 1];
const auto v = ret[ret.size() - 2];
if (belong[v] != pivot && dist[v] > dist[u]) {
ret.pop_back();
vertices[belong[u]].push_back(u);
}
}
while (true) {
if (vertices[pivot].empty()) {
break;
}
ret.push_back(vertices[pivot].back());
vertices[pivot].pop_back();
const auto select = select_max(pivot);
if (select == -1) {
break;
}
ret.push_back(vertices[select].back());
vertices[select].pop_back();
}
ret.push_back(centroid);
return ret;
}
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