이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "game.h"
#include "vector"
#include <iostream>
#define DEBUG false
using namespace std;
vector<vector<int> > edges;
vector<int> blob;
vector<int> blobSize;
int N;
void initialize(int n) {
N = n;
edges.clear();
edges.resize(n, vector<int>( n, 0));
blob.resize(n);
blobSize.resize(n);
for (int i = 0; i < n; i++) {
blob[i] = i;
blobSize[i] = 1;
}
}
void printBlobs() {
for (int i = 0; i < N; i++) {
cout << "Vertex: " << i << " in " << blob[i] << " of size " << blobSize[blob[i]] << endl;
}
for (int i = 0; i < N; i++) {
for (int j = i+1; j < N; j++) {
if (edges[i][j] >= 0) {
cout << "Edges [" << i << " : " << j << " ] - " << edges[i][j] << endl;
}
}
}
}
/* Merging the blobs means that in the blob array, you change all the j-entries to i's.
Then you replace size[i] with size[i] + size[j]. Then for each other blob k, you replace e[i][k] with e[i][k] + e[j][k]
(and same with e[k][i]). (What happens to no-longer-existing blobs in the e array should be irrelevant, since they're never
going to come up in the blob array.)
*/
void mergeBlobs(int u, int v) {
int toBlob = blob[u];
int mergeBlob = blob[v];
blob[v] = toBlob;
blobSize[toBlob] += blobSize[mergeBlob];
edges[mergeBlob][toBlob] = -1;
edges[toBlob][mergeBlob] = -1;
for (int k = 0; k < N; k++) {
if (k == toBlob) continue;
edges[toBlob][k] += edges[mergeBlob][k];
edges[k][toBlob] += edges[k][mergeBlob];
edges[mergeBlob][k] = -1;
edges[k][mergeBlob] = -1;
}
}
/*
If e[i][j] <= size[i]*size[j] - 2 (meaning this isn't the last edge between them to be queried), then you answer "no," and
add 1 to e[i][j] (and e[j][i]).
If e[i][j] = size[i]*size[j] - 1 (meaning this is the last edge between them to be queried),
then you answer "yes" and merge the blobs.
*/
int hasEdge(int u, int v) {
int uBlob, vBlob;
uBlob = blob[u];
vBlob = blob[v];
if (DEBUG) {
printBlobs();
cout << u << ", " << v << ": " << edges[uBlob][vBlob] << ", " << blobSize[uBlob]*blobSize[vBlob] << endl;
}
if (edges[uBlob][vBlob] <= blobSize[uBlob]*blobSize[vBlob] - 2) {
edges[uBlob][vBlob] += 1;
edges[vBlob][uBlob] += 1;
return 0;
} else {
mergeBlobs (u, v);
return 1;
}
}
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