This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#include "game.h"
#define f first
#define s second
#define pb push_back
#define ar array
#define all(x) x.begin(), x.end()
#define siz(x) (int)x.size()
#define FOR(x, y, z) for(int x = (y); x < (z); x++)
#define ROF(x, z, y) for(int x = (y-1); x >= (z); x--)
#define F0R(x, z) FOR(x, 0, z)
#define R0F(x, z) ROF(x, 0, z)
#define trav(x, y) for(auto&x:y)
using ll = long long;
using vi = vector<int>;
using vl = vector<long long>;
using pii = pair<int, int>;
using vpii = vector<pair<int, int>>;
template<class T> inline bool ckmin(T&a, T b) {return b < a ? a = b, 1 : 0;}
template<class T> inline bool ckmax(T&a, T b) {return b > a ? a = b, 1 : 0;}
mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
const char nl = '\n';
const int mxN = 2e5 + 10;
const int MOD = 1e9 + 7;
const long long infLL = 1e18;
int n;
int v[mxN];
void initialize(int _N){
n = _N;
}
int hasEdge(int l, int r){
v[max(l, r)]++;
return v[max(l, r)]==max(l, r);
}
/*
int32_t main(){
ios_base::sync_with_stdio(0); cin.tie(0);
return 0;
}
*/
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