#include "game.h"
#include <cstdio>
#include <algorithm>
using namespace std;
int cnt = 0;
int cnt2 = 0;
long long gcd(long long X, long long Y) {
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
inline long long gcd(long long X, long long Y, long long Z) {
return gcd(X, gcd(Y, Z));
}
struct node2 {
node2 *left, *mid, *right;
long long val;
node2(long long _val = 0, node2 *_left = NULL, node2 *_mid = NULL, node2 *_right = NULL) {
cnt2++;
val = _val;
left = _left;
mid = _mid;
right = _right;
}
};
struct node {
node *left, *mid, *right;
node2 *val;
node(node2 *_val = NULL, node *_left = NULL, node *_mid = NULL, node *_right = NULL) {
cnt++;
val = _val;
left = _left;
mid = _mid;
right = _right;
}
};
int R, C;
node* root;
void update2(node2 *& root, int L, int R, int Q, long long K) {
if(root == NULL) root = new node2();
if(L == R) {
root->val = K;
return;
}
int mid1 = L + (R - L + 1)/3;
int mid2 = R - (R - L + 1)/3;
if(Q <= mid1) {
update2(root->left, L, mid1, Q, K);
}
else if(Q <= mid2) {
update2(root->mid, mid1 + 1, mid2, Q, K);
}
else {
update2(root->right, mid2 + 1, R, Q, K);
}
root->val = gcd(root->left == NULL ? 0 : root->left->val,
root->mid == NULL ? 0 : root->mid->val,
root->right == NULL ? 0 : root->right->val);
}
void merge(node2*& root, node2* left, node2* mid, node2* right, int L, int R, int Q) {
if(root == NULL) root = new node2();
long long left_val = (left == NULL ? 0 : left->val);
long long mid_val = (mid == NULL ? 0 : mid->val);
long long right_val = (right == NULL ? 0 : right->val);
root->val = gcd(left_val, mid_val, right_val);
if(L == R) return;
int mid1 = L + (R - L + 1)/3;
int mid2 = R - (R - L + 1)/3;
if (Q <= mid1) {
merge(root->left,
(left == NULL ? NULL : left->left),
(mid == NULL ? NULL : mid->left),
(right == NULL ? NULL : right->left),
L, mid1, Q);
}
else if(Q <= mid2) {
merge(root->mid,
(left == NULL ? NULL : left->mid),
(mid == NULL ? NULL : mid->mid),
(right == NULL ? NULL : right->mid),
mid1 + 1, mid2, Q);
}
else {
merge(root->right,
(left == NULL ? NULL : left->right),
(mid == NULL ? NULL : mid->right),
(right == NULL ? NULL : right->right),
mid2 + 1, R, Q);
}
}
void update(node *& root, int L, int R, int P, int Q, long long K) {
if(root == NULL) root = new node();
if(L == R) {
update2(root->val, 0, C - 1, Q, K);
return;
}
int mid1 = L + (R - L + 1)/3;
int mid2 = R - (R - L + 1)/3;
if(P <= mid1) {
update(root->left, L, mid1, P, Q, K);
}
else if (P <= mid2) {
update(root->mid, mid1 + 1, mid2, P, Q, K);
}
else {
update(root->right, mid2 + 1, R, P, Q, K);
}
merge(root->val,
(root->left == NULL ? NULL : root->left->val),
(root->mid == NULL ? NULL : root->mid->val),
(root->right == NULL ? NULL : root->right->val),
0, C - 1, Q);
}
long long query2(node2* root, int L, int R, int C_L, int C_R) {
if(root == NULL) return 0;
if(L > R) return 0;
if(C_L > R || C_R < L) return 0;
if(C_L <= L && R <= C_R) return root->val;
int mid1 = L + (R - L + 1)/3;
int mid2 = R - (R - L + 1)/3;
long long left = query2(root->left, L, mid1, C_L, C_R);
long long mid = query2(root->mid, mid1 + 1, mid2, C_L, C_R);
long long right = query2(root->right, mid2 + 1, R, C_L, C_R);
return gcd(left, mid, right);
}
long long query(node* root, int L, int R, int R_L, int R_R, int C_L, int C_R) {
if(root == NULL) return 0;
if(R_L > R || R_R < L) return 0;
if(R_L <= L && R <= R_R) return query2(root->val, 0, C - 1, C_L, C_R);
int mid1 = L + (R - L + 1)/3;
int mid2 = R - (R - L + 1)/3;
long long left = query(root->left, L, mid1, R_L, R_R, C_L, C_R);
long long mid = query(root->mid, mid1 + 1, mid2, R_L, R_R, C_L, C_R);
long long right = query(root->right, mid2 + 1, R, R_L, R_R, C_L, C_R);
return gcd(left, mid, right);
}
void init(int _R, int _C) {
R = _R, C = _C;
root = NULL;
}
void update(int P, int Q, long long K) {
update(root, 0, R - 1, P, Q, K);
}
int calculate(int P, int Q, int U, int V) {
return query(root, 0, R - 1, P, U, Q, V);
}
Compilation message
grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
int res;
^
game.cpp: In function 'int calculate(int, int, int, int)':
game.cpp:179:41: error: ambiguating new declaration of 'int calculate(int, int, int, int)'
int calculate(int P, int Q, int U, int V) {
^
In file included from game.cpp:1:0:
game.h:10:11: note: old declaration 'long long int calculate(int, int, int, int)'
long long calculate(int P, int Q, int U, int V);
^