Submission #298621

#TimeUsernameProblemLanguageResultExecution timeMemory
298621kevleeArranging Shoes (IOI19_shoes)C++17
100 / 100
117 ms15864 KiB
#include "shoes.h" #include <bits/stdc++.h> using namespace std; #define pb push_back #define inf 1000000000 #define ll long long #define fi first #define se second #define pii pair<int, int> #define pll pair<ll, ll> #define vi vector<int> #define vl vector<ll> #define vp vector<pii> #define SET(a, b) memset(a, b, sizeof(a)) #define all(x) (x).begin(), (x).end() #define FOR(i, a, b) for (int i = (a); i <= (b); i++) #define FORD(i, a, b) for (int i = (a); i >= (b); i--) int n, bit[200005], negpointer[100005], pospointer[100005]; vi neg[100005], pos[100005]; bool used[200005]; void update(int x, int upd) { for (int i = x; i <= n; i += (i & (-i))) { bit[i] += upd; } } int query(int x) { int ret = 0; for (int i = x; i > 0; i -= (i & (-i))) { ret += bit[i]; } return ret; } long long count_swaps(vector<int> a) { n = a.size(); FOR(i, 1, n) { update(i, 1); if (a[i-1] > 0) { pos[a[i-1]].pb(i); } else { neg[-a[i-1]].pb(i); } } ll ans = 0; FOR(i, 1, n) { if (used[i]) continue; if (a[i-1] < 0) { update(i, -1); ans += query(pos[-a[i-1]][pospointer[-a[i-1]]] - 1); update(pos[-a[i-1]][pospointer[-a[i-1]]], -1); used[pos[-a[i-1]][pospointer[-a[i-1]]]] = true; pospointer[-a[i-1]]++; negpointer[-a[i-1]]++; } else { update(i, -1); //cout << neg[a[i-1]][negpointer[a[i-1]]] << endl; ans += query(neg[a[i-1]][negpointer[a[i-1]]] - 1) + 1; update(neg[a[i-1]][negpointer[a[i-1]]], -1); used[neg[a[i-1]][negpointer[a[i-1]]]] = true; pospointer[a[i-1]]++; negpointer[a[i-1]]++; } //cout << i << ' ' << ans << endl; } return ans; }
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...