이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
using ll = int;
typedef vector<ll> vi;
typedef vector<vi> vvi;
typedef pair<ll,ll> ii;
typedef vector<ii> vii;
typedef vector<vii> vvii;
#define F first
#define S second
const ll INF = 1e9;
ll max(ll x, ll y){
return ((x > y) ? x : y);
}
ll min(ll x, ll y){
return ((x < y) ? x : y);
}
class UnionFind {
private:
ll n, connected_cnt;
vi sz,p;
public:
UnionFind(){}
UnionFind (ll n): n(n), sz(n,1), p(n), connected_cnt(n){
for (ll i = 0; n > i; i++) p[i] = i;
}
ll root (ll x){
if (p[x] != x) p[x] = root(p[x]);
return p[x];
}
void unify (ll x, ll y){
x = root(x), y = root(y);
if (x == y) return;
if (sz[x] < sz[y]) swap(x,y);
p[y] = x; sz[x] += sz[y];
connected_cnt--;
}
ll get_connected_cnt(){
return connected_cnt;
}
};
class Solver{
private:
ll n;
vvi adjMatrix;
UnionFind uf;
bool isUnited(){
queue<ll> q;
vi isVisited(n,0);
q.push(0); isVisited[0] = 1;
while (!q.empty()){
ll v = q.front(); q.pop();
for (ll i = 0; n > i; i++){
if (adjMatrix[v][i] && !isVisited[i]){
isVisited[i] = 1; q.push(i);
}
}
}
for (ll i = 0; n > i; i++)
if (!isVisited[i]) return false;
return true;
}
void setEdge(ll u, ll v, ll val){
adjMatrix[u][v] = val;
adjMatrix[v][u] = val;
}
public:
Solver(){}
Solver(ll n): n (n), adjMatrix(n,vi(n,-1)){
uf = UnionFind(n);
}
ll hasEdge(ll u, ll v){
setEdge(u,v,0);
if (!isUnited()){
setEdge(u,v,1);
return 1;
}else return 0;
}
};
Solver mySolver;
void initialize(int n) {
mySolver = Solver(n);
}
int hasEdge(int u, int v) {
return mySolver.hasEdge(u,v);
}
컴파일 시 표준 에러 (stderr) 메시지
game.cpp: In constructor 'UnionFind::UnionFind(ll)':
game.cpp:25:11: warning: 'UnionFind::p' will be initialized after [-Wreorder]
25 | vi sz,p;
| ^
game.cpp:24:11: warning: 'll UnionFind::connected_cnt' [-Wreorder]
24 | ll n, connected_cnt;
| ^~~~~~~~~~~~~
game.cpp:28:5: warning: when initialized here [-Wreorder]
28 | UnionFind (ll n): n(n), sz(n,1), p(n), connected_cnt(n){
| ^~~~~~~~~
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