This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
class Boundary {
public:
};
void Read(int &S, int &T, int &U, int &V, int &N,
vector<int> &A, vector<int> &B,
vector<int> &C, vector<int> &D) {
cin >> S >> T >> U >> V >> N;
A.resize(N), B.resize(N), C.resize(N), D.resize(N);
vector<int> xcoord = {S, U};
vector<int> ycoord = {T, V};
for (int i = 0; i < N; i++) {
cin >> A[i] >> B[i] >> C[i] >> D[i];
xcoord.emplace_back(A[i]);
xcoord.emplace_back(B[i]);
ycoord.emplace_back(C[i]);
ycoord.emplace_back(D[i]);
}
sort(begin(xcoord), end(xcoord));
sort(begin(ycoord), end(ycoord));
xcoord.resize(unique(begin(xcoord), end(xcoord)) - begin(xcoord));
ycoord.resize(unique(begin(ycoord), end(ycoord)) - begin(ycoord));
const auto GetPosition = [&](const vector<int> &a, int x) {
return lower_bound(begin(a), end(a), x) - begin(a);
};
S = GetPosition(xcoord, S);
T = GetPosition(ycoord, T);
U = GetPosition(xcoord, U);
V = GetPosition(ycoord, V);
for (int i = 0; i < N; i++) {
A[i] = GetPosition(xcoord, A[i]);
B[i] = GetPosition(xcoord, B[i]);
C[i] = GetPosition(ycoord, C[i]);
D[i] = GetPosition(ycoord, D[i]);
}
}
int main() {
ios::sync_with_stdio(0);
cin.tie(0), cout.tie(0);
int S, T, U, V, N;
vector<int> A, B, C, D;
Read(S, T, U, V, N, A, B, C, D);
vector<array<int, 4>> walls; // (type 0 = vertical, 1 = horizontal)
vector<array<int, 5>> lines; // (type 0 = vertical, 1 = horizontal)
for (int i = 0; i < N; i++) {
walls.push_back({A[i], C[i], D[i], 0});
walls.push_back({B[i], C[i], D[i], 0});
walls.push_back({C[i], A[i], B[i], 1});
walls.push_back({D[i], A[i], B[i], 1});
lines.push_back({A[i], C[i], D[i], 0, i * 4 + 0});
lines.push_back({B[i], C[i], D[i], 0, i * 4 + 1});
lines.push_back({C[i], A[i], B[i], 1, i * 4 + 2});
lines.push_back({D[i], A[i], B[i], 1, i * 4 + 3});
}
lines.push_back({S, T, T, 0, N * 4 + 0});
lines.push_back({T, S, S, 1, N * 4 + 0});
lines.push_back({U, V, V, 0, N * 4 + 1});
lines.push_back({V, U, U, 1, N * 4 + 1});
vector<vector<int>> adj(4 * N + 6);
auto AddEdge = [&](int u, int v) {
adj[u].emplace_back(v);
};
for (auto &l : lines) {
int lft = 0, rgt = 2 * N + 2;
for (const auto &w : walls) {
if (l[3] != w[3] && w[1] < l[0] && l[0] < w[2]) {
if (w[0] < l[1]) {
lft = max(lft, w[0]);
}
if (l[2] < w[0]) {
rgt = min(rgt, w[0]);
}
}
}
l[1] = lft, l[2] = rgt;
}
for (int i = 0; i < (int) lines.size(); i++) {
for (int j = i + 1; j < (int) lines.size(); j++) if (i != j) {
if (lines[i][3] != lines[j][3]) {
bool c1 = lines[i][1] <= lines[j][0] && lines[j][0] <= lines[i][2];
bool c2 = lines[j][1] <= lines[i][0] && lines[i][0] <= lines[j][2];
if (c1 && c2) {
AddEdge(i, j);
AddEdge(j, i);
}
}
}
}
const int SRC = N * 4 + 4;
const int TGT = N * 4 + 5;
for (int i = 0; i < (int) lines.size(); i++) {
if (lines[i][3] == 0) { // vertical
if (lines[i][0] == S && lines[i][1] <= T && T <= lines[i][2]) {
AddEdge(SRC, i);
}
if (lines[i][0] == U && lines[i][1] <= V && V <= lines[i][2]) {
AddEdge(i, TGT);
}
} else { // horizontal
if (lines[i][0] == T && lines[i][1] <= S && S <= lines[i][2]) {
AddEdge(SRC, i);
}
if (lines[i][0] == V && lines[i][1] <= U && U <= lines[i][2]) {
AddEdge(i, TGT);
}
}
}
queue<int> q;
vector<int> dist(4 * N + 6, -1);
q.emplace(SRC);
dist[SRC] = 0;
while (!q.empty()) {
int u = q.front();
q.pop();
for (auto v : adj[u]) {
if (dist[v] == -1) {
dist[v] = dist[u] + 1;
q.emplace(v);
}
}
}
cout << dist[TGT] - 1 << "\n";
return 0;
}
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