This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
// moreflags=grader.cpp
// (I must have done this problem before...?)
#include "doll.h"
#ifndef LOCAL
#define NDEBUG 1
#endif
#include<cassert>
void create_circuit(int numTrigger, std::vector<int> steps) {
int numLayer=1; while((1<<numLayer)<(int)steps.size()+1) ++numLayer;
std::vector<int> base(numLayer+1);
base[0]=0;
for(int layer=0; layer<numLayer; ++layer)
base[layer+1]=base[layer]+(int(steps.size())>>(layer+1))+1;
auto const numSwitch=base.back();
auto const size=[&](int layer){
return base[layer+1]-base[layer];
};
assert(size(numLayer-1)==1);
auto const root=base.end()[-2];
std::vector<int> X(numSwitch), Y(numSwitch);
for(int layer=1; layer<numLayer;++layer)
for(int node=base[layer]; node<base[layer+1];++node){
auto const position1=(node-base[layer])*2;
Y[node]=-(1+( position1+base[layer-1] ));
X[node]=-(1+( position1+1<size(layer-1) ? position1+1+base[layer-1] : root ));
}
assert(base[0]==0);
int index=0; // into steps, with some special cases
if((steps.size()+1)%2!=0) --index;
for(int i=0; i<(1<<numLayer);++i){
int j=0;
for(int tmp=i, _=0; _<numLayer; ++_){ j=j<<1|(tmp&1); tmp>>=1; }
auto const node=(1<<(numLayer-1))-1-(j>>1); bool const y=j&1;
if(node<size(0)){
(y ? Y[node]: X[node])=(index==-1 ? -(root+1) : index<(int)steps.size() ? steps[index] : 0);
++index;
}
}
answer(std::vector<int>(numTrigger+1, -(root+1)), std::move(X), std::move(Y));
}
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