이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "wall.h"
#include<bits/stdc++.h>
using namespace std;
#define REP(i, n) for(int i = 0; i < n; i++)
#define FOR(i, a, b) for(int i = a; i <= b; i++)
#define ST first
#define ND second
ostream& operator<<(ostream &out, string str) {
for(char c : str) out << c;
return out;
}
template<class L, class R> ostream& operator<<(ostream &out, pair<L, R> p) {
return out << "(" << p.ST << ", " << p.ND << ")";
}
template<class T> auto operator<<(ostream &out, T a) -> decltype(a.begin(), out) {
out << "{";
for(auto it = a.begin(); it != a.end(); it = next(it))
out << (it != a.begin() ? ", " : "") << *it;
return out << "}";
}
void dump() { cerr << "\n"; }
template<class T, class... Ts> void dump(T a, Ts... x) {
cerr << a << ", ";
dump(x...);
}
#ifdef DEBUG
# define debug(...) cerr << "[" #__VA_ARGS__ "]: ", dump(__VA_ARGS__)
#else
# define debug(...) false
#endif
template<class T> int size(T && a) { return (int) a.size(); }
using LL = long long;
using PII = pair<int, int>;
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]){
int block_size = 1000;
int block_count = (n + block_size - 1) / block_size;
vector<int> low(block_count), high(block_count, 1e5);
auto update_block = [&](int q) {
int l = block_size * q;
int r = min(n, block_size * (q + 1));
FOR(i, l, r - 1) {
if(finalHeight[i] < low[q]) finalHeight[i] = low[q];
if(finalHeight[i] > high[q]) finalHeight[i] = high[q];
}
low[q] = 0, high[q] = 1e5;
};
REP(i, k) {
int left_block = left[i] / block_size;
int right_block = right[i] / block_size;
auto update_interval = [&](int l, int r) {
FOR(j, l, r) {
if(op[i] == 1 && finalHeight[j] < height[i]) finalHeight[j] = height[i];
if(op[i] == 2 && finalHeight[j] > height[i]) finalHeight[j] = height[i];
};
};
if(left_block == right_block) {
update_block(left_block);
update_interval(left[i], right[i]);
}
else {
update_block(left_block);
update_block(right_block);
int next_block = block_size * (left_block + 1) - 1;
update_interval(left[i], next_block);
int prev_block = block_size * right_block;
update_interval(prev_block, right[i]);
}
FOR(j, left_block + 1, right_block - 1) {
if(op[i] == 1 && low[j] < height[i]) {
low[j] = height[i];
if(low[j] > high[j]) high[j] = low[j];
}
if(op[i] == 2 && high[j] > height[i]) {
high[j] = height[i];
if(low[j] > high[j]) low[j] = high[j];
}
}
}
REP(i, block_count) update_block(i);
}
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