Submission #220749

#TimeUsernameProblemLanguageResultExecution timeMemory
220749Haunted_CppKralj (COCI16_kralj)C++17
140 / 140
783 ms45944 KiB
#include <iostream> #include <algorithm> #include <cmath> #include <vector> #include <set> #include <map> #include <unordered_set> #include <unordered_map> #include <queue> #include <cassert> #include <string> #include <cstring> #include <bitset> #include <random> #include <chrono> #include <iomanip> #pragma GCC optimize ("Ofast") #pragma GCC target("fma,sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,avx2,tune=native") #pragma GCC optimize("unroll-loops") #define FOR(i, a, b) for(int i = a; i < (int) b; i++) #define F0R(i, a) FOR (i, 0, a) #define ROF(i, a, b) for(int i = a; i >= (int) b; i--) #define R0F(i, a) ROF(i, a, 0) #define GO(i, a) for (auto i : a) #define rsz resize #define eb emplace_back #define pb push_back #define sz(x) (int) x.size() #define all(x) x.begin(), x.end() #define rall(x) x.rbegin(), x.rend() #define f first #define s second using namespace std; typedef pair<int, int> pii; typedef vector<int> vi; typedef vector<pii> vpii; typedef vector<vi> vvi; typedef vector<vpii> vvpii; typedef long long i64; typedef vector<i64> vi64; typedef vector<vi64> vvi64; typedef pair<i64, i64> pi64; typedef vector<pi64> vpi64; const int dr[] = {+1, -1, +0, +0, +1, -1, +1, -1}; const int dc[] = {+0, +0, +1, -1, +1, -1, -1, +1}; const int ms[] = {+31, +29, +31, 30, +31, +30, +31, +31, +30, +31, +30, +31}; const int N = 5e5 + 5; vvi g (N); int dwarf [N]; int elf [N]; int main () { ios::sync_with_stdio(0); cin.tie(0); int n; cin >> n; F0R (i, n) { int foo; cin >> foo; --foo; g[foo].eb(i); } F0R (i, n) cin >> dwarf[i]; F0R (i, n) cin >> elf[i]; /* * This problem is solved using a Greedy algorithm * Similar to the 40pts solution, there is a location k where no elf will ever go through * the edge k - k + 1 * If we start the search from this edge and run the 40pts solution idea, we will get full credit. */ // Find location set<pii> edge_list; F0R (i, n - 1) edge_list.insert({i, i + 1}); edge_list.insert({n - 1, 0}); int current_elf = 0; int vezes = 0; for (int i = 0; ; i = (i + 1) % n) { vezes += (i == 0); if (vezes == 3) break; current_elf += sz(g[i]); if (current_elf) --current_elf; if (current_elf) { if (i != n - 1) edge_list.erase({i, i + 1}); else edge_list.erase({n - 1, 0}); } } assert (!edge_list.empty()); int m = (*edge_list.begin()).s; // Run greedy algorithm int vis = 0, res = 0; multiset<int> Get; for (int i = m; vis != n; i = (i + 1) % n) { vis++; // Add all the new ones GO (to, g[i]) { Get.insert(elf[to]); } assert (Get.empty() == false); int cur = dwarf[i]; auto best = Get.upper_bound(cur); // If there is no way to beat this dwarf, simply play the weakest one if (best == Get.end()) { Get.erase(Get.begin()); continue; } // Play the one which is just slightly better ++res; Get.erase(best); } cout << res << '\n'; return 0; }
#Verdict Execution timeMemoryGrader output
Fetching results...