This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "Azer.h"
#include <bits/stdc++.h>
using namespace std;
namespace {
const int WEIGHT = 9;
const int VERTEX = 11;
const int INF = (1 << WEIGHT) - 1;
struct edge_t {
int v, w;
edge_t() {}
edge_t(int v, int w) : v(v), w(w) {}
};
int N;
vector<int> dist;
vector<bool> processed;
vector<vector<edge_t>> adj;
} // namespace
void InitA(int N, int A, vector<int> U, vector<int> V, vector<int> C) {
::N = N;
adj.resize(N);
dist.assign(N, -1);
processed.assign(N, false);
for (int i = 0; i < A; i++) {
adj[U[i]].emplace_back(V[i], C[i]);
adj[V[i]].emplace_back(U[i], C[i]);
}
dist[0] = 0;
for (int i = 0; i < WEIGHT; i++) SendA(false);
}
void ReceiveA(bool x) {
static int prv = 0; // previous vertex that was processed
static int cur = 0; // current vertex to be processed
static int diff = 0;
static int all_bits = 9;
static int received = 0;
static int information = 0;
static int cnt_processed = 0;
static auto reset = [&](int BITS) {
received = information = 0;
all_bits = BITS;
};
received++;
information = 2 * information + x;
if (received < all_bits) return;
// received all bits
if (all_bits == WEIGHT) {
if (diff <= information) { // the next vertex is from Azer, so we send its id to Baijan
information = cur;
received = all_bits = VERTEX;
for (int i = VERTEX - 1; i >= 0; i--) SendA(cur & (1 << i));
} else { // the next vertex is from Baijan, so we recieve its id
diff = information;
reset(VERTEX);
return;
}
}
if (all_bits == VERTEX) { // we should process current node and relax its edges
cur = information;
dist[cur] = dist[prv] + diff;
processed[cur] = true;
if ((++cnt_processed) == N) return;
// relax edges
for (auto &nxt : adj[cur]) {
if (dist[nxt.v] == -1 || dist[nxt.v] > dist[cur] + nxt.w) {
dist[nxt.v] = dist[cur] + nxt.w;
}
}
int nxt = -1;
for (int i = 0; i < N; i++) {
if (processed[i] || dist[i] == -1) continue;
if (nxt == -1 || dist[nxt] > dist[i]) nxt = i;
}
prv = cur;
cur = nxt;
diff = (cur == -1 ? INF : dist[cur] - dist[prv]);
// recieve minimum weight from Baijan
reset(WEIGHT);
// send minimum weight to Baijan
for (int i = WEIGHT - 1; i >= 0; i--) SendA(diff & (1 << i));
}
}
vector<int> Answer() {
vector<int> ans = dist;
return ans;
}
#include "Baijan.h"
#include <bits/stdc++.h>
using namespace std;
namespace {
const int WEIGHT = 9;
const int VERTEX = 11;
const int INF = (1 << WEIGHT) - 1;
struct edge_t {
int v, w;
edge_t() {}
edge_t(int v, int w) : v(v), w(w) {}
};
int N;
vector<int> dist;
vector<bool> processed;
vector<vector<edge_t>> adj;
} // namespace
void InitB(int N, int B, vector<int> S, vector<int> T, vector<int> D) {
::N = N;
adj.resize(N);
dist.assign(N, -1);
processed.assign(N, false);
for (int i = 0; i < B; i++) {
adj[S[i]].emplace_back(T[i], D[i]);
adj[T[i]].emplace_back(S[i], D[i]);
}
dist[0] = 0;
for (int i = 0; i < WEIGHT; i++) SendB(false);
}
void ReceiveB(bool y) {
static int prv = 0; // previous vertex that was processed
static int cur = 0; // current vertex to be processed
static int diff = 0;
static int all_bits = 9;
static int received = 0;
static int information = 0;
static int cnt_processed = 0;
static auto reset = [&](int BITS) {
received = information = 0;
all_bits = BITS;
};
received++;
information = 2 * information + y;
if (received < all_bits) return;
// received all bits
if (all_bits == WEIGHT) {
if (diff < information) { // the next vertex is from Baijan, so we send its id to Azer
information = cur;
received = all_bits = VERTEX;
for (int i = VERTEX - 1; i >= 0; i--) SendB(cur & (1 << i));
} else { // the next vertex is from Azer, so we recieve its id
diff = information;
reset(VERTEX);
return;
}
}
if (all_bits == VERTEX) { // we should process current node and relax its edges
cur = information;
dist[cur] = dist[prv] + diff;
processed[cur] = true;
if ((++cnt_processed) == N) return;
// relax edges
for (auto &nxt : adj[cur]) {
if (dist[nxt.v] == -1 || dist[nxt.v] > dist[cur] + nxt.w) {
dist[nxt.v] = dist[cur] + nxt.w;
}
}
int nxt = -1;
for (int i = 0; i < N; i++) {
if (processed[i] || dist[i] == -1) continue;
if (nxt == -1 || dist[nxt] > dist[i]) nxt = i;
}
prv = cur;
cur = nxt;
diff = (cur == -1 ? INF : dist[cur] - dist[prv]);
// recieve minimum weight from Azer
reset(WEIGHT);
// send minimum weight to Azer
for (int i = WEIGHT - 1; i >= 0; i--) SendB(diff & (1 << i));
}
}
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