Submission #218396

#TimeUsernameProblemLanguageResultExecution timeMemory
218396rama_pangTwo Transportations (JOI19_transportations)C++14
100 / 100
2150 ms85368 KiB
#include "Azer.h"
#include <bits/stdc++.h>
using namespace std;

namespace {

const int WEIGHT = 9;
const int VERTEX = 11;
const int INF = (1 << WEIGHT) - 1;

struct edge_t {
  int v, w;
  edge_t() {}
  edge_t(int v, int w) : v(v), w(w) {}
};

int N;
vector<int> dist;
vector<bool> processed;
vector<vector<edge_t>> adj;

}  // namespace

void InitA(int N, int A, vector<int> U, vector<int> V, vector<int> C) {
  ::N = N;
  
  adj.resize(N);
  dist.assign(N, -1);
  processed.assign(N, false);

  for (int i = 0; i < A; i++) {
    adj[U[i]].emplace_back(V[i], C[i]);
    adj[V[i]].emplace_back(U[i], C[i]);
  }

  dist[0] = 0;
  for (int i = 0; i < WEIGHT; i++) SendA(false);
}

void ReceiveA(bool x) {
  static int prv = 0; // previous vertex that was processed
  static int cur = 0; // current vertex to be processed
  static int diff = 0;
  
  static int all_bits = 9;
  static int received = 0;
  static int information = 0;

  static int cnt_processed = 0;

  static auto reset = [&](int BITS) {
    received = information = 0;
    all_bits = BITS;
  };

  received++;
  information = 2 * information + x;  

  if (received < all_bits) return;

  // received all bits

  if (all_bits == WEIGHT) {
    if (diff <= information) { // the next vertex is from Azer, so we send its id to Baijan
      information = cur;
      received = all_bits = VERTEX;
      for (int i = VERTEX - 1; i >= 0; i--) SendA(cur & (1 << i));
    } else { // the next vertex is from Baijan, so we recieve its id
      diff = information;
      reset(VERTEX);
      return;
    }
  } 
  
  if (all_bits == VERTEX) { // we should process current node and relax its edges
    cur = information;
    dist[cur] = dist[prv] + diff;
    processed[cur] = true;

    if ((++cnt_processed) == N) return;

    // relax edges
    for (auto &nxt : adj[cur]) {
      if (dist[nxt.v] == -1 || dist[nxt.v] > dist[cur] + nxt.w) {
        dist[nxt.v] = dist[cur] + nxt.w;
      }
    }

    int nxt = -1;
    for (int i = 0; i < N; i++) {
      if (processed[i] || dist[i] == -1) continue;
      if (nxt == -1 || dist[nxt] > dist[i]) nxt = i;
    }

    prv = cur;
    cur = nxt;
    diff = (cur == -1 ? INF : dist[cur] - dist[prv]);

    // recieve minimum weight from Baijan
    reset(WEIGHT);

    // send minimum weight to Baijan
    for (int i = WEIGHT - 1; i >= 0; i--) SendA(diff & (1 << i));
  }
}

vector<int> Answer() {
  vector<int> ans = dist;
  return ans;
}
#include "Baijan.h"
#include <bits/stdc++.h>
using namespace std;

namespace {

const int WEIGHT = 9;
const int VERTEX = 11;
const int INF = (1 << WEIGHT) - 1;

struct edge_t {
  int v, w;
  edge_t() {}
  edge_t(int v, int w) : v(v), w(w) {}
};

int N;
vector<int> dist;
vector<bool> processed;
vector<vector<edge_t>> adj;

}  // namespace

void InitB(int N, int B, vector<int> S, vector<int> T, vector<int> D) {
  ::N = N;

  adj.resize(N);
  dist.assign(N, -1);
  processed.assign(N, false);

  for (int i = 0; i < B; i++) {
    adj[S[i]].emplace_back(T[i], D[i]);
    adj[T[i]].emplace_back(S[i], D[i]);
  }

  dist[0] = 0;
  for (int i = 0; i < WEIGHT; i++) SendB(false);
}

void ReceiveB(bool y) {
  static int prv = 0; // previous vertex that was processed
  static int cur = 0; // current vertex to be processed
  static int diff = 0;
  
  static int all_bits = 9;
  static int received = 0;
  static int information = 0;

  static int cnt_processed = 0;

  static auto reset = [&](int BITS) {
    received = information = 0;
    all_bits = BITS;
  };

  received++;
  information = 2 * information + y;  

  if (received < all_bits) return;

  // received all bits

  if (all_bits == WEIGHT) {
    if (diff < information) { // the next vertex is from Baijan, so we send its id to Azer
      information = cur;
      received = all_bits = VERTEX;
      for (int i = VERTEX - 1; i >= 0; i--) SendB(cur & (1 << i));
    } else { // the next vertex is from Azer, so we recieve its id
      diff = information;
      reset(VERTEX);
      return;
    }
  } 
  
  if (all_bits == VERTEX) { // we should process current node and relax its edges
    cur = information;
    dist[cur] = dist[prv] + diff;
    processed[cur] = true;
    
    if ((++cnt_processed) == N) return;

    // relax edges
    for (auto &nxt : adj[cur]) {
      if (dist[nxt.v] == -1 || dist[nxt.v] > dist[cur] + nxt.w) {
        dist[nxt.v] = dist[cur] + nxt.w;
      }
    }

    int nxt = -1;
    for (int i = 0; i < N; i++) {
      if (processed[i] || dist[i] == -1) continue;
      if (nxt == -1 || dist[nxt] > dist[i]) nxt = i;
    }

    prv = cur;
    cur = nxt;
    diff = (cur == -1 ? INF : dist[cur] - dist[prv]);

    // recieve minimum weight from Azer
    reset(WEIGHT);

    // send minimum weight to Azer
    for (int i = WEIGHT - 1; i >= 0; i--) SendB(diff & (1 << i));
  }
}
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