This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "doll.h"
#include <bits/stdc++.h>
using namespace std;
//macros
typedef long long ll;
typedef pair<int, int> ii;
typedef tuple<int, int, int> iii;
typedef vector<int> vi;
typedef vector<ii> vii;
typedef vector<iii> viii;
typedef vector<ll> vll;
#define REP(a,b,c) for(int a=int(b); a<int(c); a++)
#define RE(a,c) REP(a,0,c)
#define RE1(a,c) REP(a,1,c+1)
#define REI(a,b,c) REP(a,b,c+1)
#define REV(a,b,c) for(int a=int(c-1); a>=int(b); a--)
#define INF 1e9
#define pb push_back
#define fi first
#define se second
mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
int n, s, root;
vi c, x, y, a, state;
int LOG2(int _X) {
int cur=1, cnt=0;
while(1) {
if(cur >= _X) return cnt;
cnt++;
cur *= 2;
}
}
int createTriangle(int size) {
if(size == 0) return 0;
int i=s++;
int id = -s;
int nx = createTriangle(size-1);
int ny = createTriangle(size-1);
x[i] = nx;
y[i] = ny;
return id;
}
void setTriangle(int u, int value) {
u = -1-u;
if(state[u]) {
state[u] = !state[u];
if(y[u] == 0) y[u] = value;
else setTriangle(y[u], value);
} else {
state[u] = !state[u];
if(x[u] == 0) x[u] = value;
else setTriangle(x[u], value);
}
}
void create(int size) {
int l2 = LOG2(size)+1;
s = l2;
root = -s;
REV(i,0,l2) {
int u = i;
int id = -u-1;
int nx, ny;
if(i == 0) ny = 0;
else ny = id+1;
if(size&(1<<i)) {
nx = createTriangle(i);
} else {
nx = root;
}
x[u] = nx;
y[u] = ny;
}
}
void create_circuit(int m, vi A) {
a = A;
s = 0;
n = a.size();
c.clear(); x.clear(); y.clear(); state.clear();
int mx=3e5;
x.resize(mx);
y.resize(mx);
state.resize(mx);
RE(i,mx) state[i]=0;
create(n);
RE(i,n) setTriangle(root, a[i]);
c.resize(m+1);
RE(i,m+1) c[i] = root;
x.resize(s);
y.resize(s);
answer(c, x, y);
}
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