이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
using namespace std;
#pragma GCC target ("avx2")
#pragma GCC optimization ("O3")
#pragma GCC optimization ("unroll-loops")
#define flash ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0)
#define debug(x) cerr << " - " << #x << ": " << x << endl;
#define debugs(x, y) cerr << " - " << #x << ": " << x << " " << #y << ": " << y << endl;
#define all(x) (x).begin(),(x).end()
#define sz(x) (ll)x.size()
#define ll long long
#define INF 100000000000000000
#define MOD 1000000007
#define pb push_back
#define ve vector<ll>
#define dos pair<ll,ll>
#define vedos vector<dos>
#define rand mt19937 rng(chrono::steady_clock::now().time_since_epoch().count())
struct greateri
{
template<class T>
bool operator()(T const &a, T const &b) const { return a > b; }
};
ll x,y,z;
ve hedi,pref;
ll solve(ll index,ll far)
{
if(index>=x)
{
if(far>=y && far<=z)return 0;
else return INF;
}
ll ans=INF;
for (ll i = 1; i <= x-index; ++i)
{
if(index==0)ans=min(ans,(pref[index+i-1]) | solve(index+i,far+1));
else ans=min(ans,(pref[index+i-1]-pref[index-1]) | solve(index+i,far+1));
}
return ans;
}
int main()
{
//flash;
cin>>x>>y>>z;
ll cur=0;
for (ll i = 0; i < x; ++i)
{
ll yo;cin>>yo;hedi.pb(yo);
cur+=yo;
pref.pb(cur);
}
cout<<solve(0,0);
return 0;
}
//code the AC sol !
// BS/queue/map
컴파일 시 표준 에러 (stderr) 메시지
sculpture.cpp:4:0: warning: ignoring #pragma GCC optimization [-Wunknown-pragmas]
#pragma GCC optimization ("O3")
sculpture.cpp:5:0: warning: ignoring #pragma GCC optimization [-Wunknown-pragmas]
#pragma GCC optimization ("unroll-loops")
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