이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
#define ff first
#define ss second
#define pb push_back
#define mp make_pair
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
typedef long double ld;
typedef pair<ll, ll> pii;
typedef pair<ull, ull> pull;
typedef pair<ll, ll> pll;
typedef pair<ld, ld> pld;
struct player{
int a, b, c;
};
player merge(player x, player y){
return {min(x.a, y.a), min(x.b, y.b), min(x.b, y.b)};
}
int n, q;
player ar[100009];
player seg1[400009];
player seg2[400009];
player seg3[400009];
void upd(int v, int tl, int tr, int idx, player val, player seg[]){
if(idx > tr || idx < tl)
return;
if(tl == idx && tr == idx){
seg[v] = val;
return;
}
else{
int tm = (tl+tr)/2;
upd(2*v, tl, tm, idx, val ,seg);
upd(2*v+1, tm+1, tr, idx, val ,seg);
seg[v] = merge(seg[2*v], seg[2*v+1]);
}
}
player get(int v, int tl, int tr, int l, int r, player seg[]){
if(l > tr || r < tl)
return {(int)1e9, (int)1e9, (int)1e9};
if(l <= tl && tr <= r){
return seg[v];
}
else{
int tm = (tl+tr)/2;
return merge(get(2*v, tl, tm, l, r ,seg), get(2*v+1, tm+1, tr, l, r ,seg));
}
}
player newopt(player a){
player ret = merge(get(1, 0, n-1, a.a, n-1, seg1), get(1, 0, n-1, a.b, n-1, seg2));
ret = merge(ret, get(1, 0, n-1, a.c, n-1, seg3));
return ret;
}
int main() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
//freopen("in.txt", "r", stdin);
//freopen("out.txt", "w", stdout);
cin >> n >> q;
int t1;
for(int i = 0; i < n; ++i){
cin >> t1;
ar[t1].a = i;
}
for(int i = 0; i < n; ++i){
cin >> t1;
ar[t1].b = i;
}
for(int i = 0; i < n; ++i){
cin >> t1;
ar[t1].c = i;
}
for(int i = 1; i <= n; ++i){
upd(1, 0, n-1, ar[i].a, ar[i], seg1);
upd(1, 0, n-1, ar[i].b, ar[i], seg2);
upd(1, 0, n-1, ar[i].c, ar[i], seg3);
}
while(q--){
int t;
cin >> t;
if(t == 1){
int x;
cin >> x;
player cur = ar[x];
for(int i = 0; i < n-1; ++i){
player newcur = newopt(cur);
if(cur.a == newcur.a && cur.b == newcur.b && cur.c == newcur.c)
break;
cur = newcur;
}
if(cur.a == 0 && cur.b == 0 && cur.c == 0)
cout << "DA\n";
else
cout << "NE\n";
}
else{
int x, y, z;
cin >> x >> y >> z;
player &p1 = ar[y];
player &p2 = ar[z];
if(x == 1){
swap(p1.a, p2.a);
}
if(x == 2){
swap(p1.b, p2.b);
}
if(x == 3){
swap(p1.c, p2.c);
}
upd(1, 0, n-1, p1.a, p1, seg1);
upd(1, 0, n-1, p1.b, p1, seg2);
upd(1, 0, n-1, p1.c, p1, seg3);
upd(1, 0, n-1, p2.a, p2, seg1);
upd(1, 0, n-1, p2.b, p2, seg2);
upd(1, 0, n-1, p2.c, p2, seg3);
}
}
}
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