This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "game.h"
using namespace std;
int v, u, n, path[1500][1500], sz[1500], par[1500], a[1500];
int find(int x) {
	if (x == par[x]) return x;
	return par[x] = find(par[x]);
}
void stunion(int x, int y) {
	if (sz[x] < sz[y]) swap(x,y);
	sz[x] += sz[y];
	par[y] = x;
	for (int j = 0; j < n; j++) {
		if (j != x && par[j] == j) {
			path[j][x] += path[j][y];
			path[x][j] = path[j][x];
		}
	}
}
void initialize(int n) {
	for (int i = 0; i < n; i++) {
		par[i] = i;
		sz[i] = 1;
	}
	for (int i = 0; i < n; i++)
		for (int j = 0; j < n; j++)
			path[i][j] = 1;
}
int hasEdge(int u, int v) {
		v = find(v);
		u = find(u);
		if (path[u][v] == 1) {
			stunion(v,u);
			return 1;
		} 
		else {
			path[v][u]--;
			path[u][v]--;
			return 0;
		}
}
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