#include "game.h"
#include <bits/stdc++.h>
using namespace std;
vector<set<int>> cands;
int N = 0;
void initialize(int n) {
N = n;
cands.resize(N);
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (j == i) continue;
cands[i].insert(j);
}
}
}
bool has(set<int> &x, int y) { return x.find(y) != x.end(); }
int hasEdge(int u, int v) {
if (min(u,v)>=2) {
if (cands[u].size()==2 || cands[v].size()==2) {
return (has(cands[u],v) && has(cands[v], u));
} else {
cands[u].erase(v);
cands[v].erase(u);
return 0;
}
} else {
return 1;
}
}