// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
#define int long long
const int N = 3e3 + 5;
const int M = 11;
const int B = 18;
const long long K = 2;
const int LG = 20;
const long long INF = 1e18 + 5;
const int P = 31;
const int MOD = 998244353;
const int nx[] = {0, 1, 0, -1}, ny[] = {-1, 0, 1, 0};
int h, w, pref[N][N], ans, cur;
char mp[N][N];
inline void solve()
{
cin >> h >> w;
for (int x = 1; x <= h; x++)
{
for (int y = 1; y <= w; y++)
{
cin >> mp[x][y];
pref[x][y] = mp[x][y] == 'O';
pref[x][y] += pref[x][y - 1];
}
}
ans = cur = 0;
for (int y = 1; y <= w; y++)
{
cur = 0;
for (int x = h; x >= 1; x--)
{
if (mp[x][y] == 'J')
{
ans += cur * pref[x][w] - pref[x][y];
}
cur += mp[x][y] == 'I';
}
}
cout << ans;
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}