// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
#define int long long
const int N = 5e5 + 5;
const int M = 9e4 + 5;
const int B = 18;
const long long K = 2;
const int LG = 60;
const long long INF = 1e18 + 5;
const int C = 26;
const int MOD = 1e9 + 7;
int n, l[N], r[N];
long long a[N], cur;
bool del[N];
priority_queue<pair<int, int>> pq;
inline void solve()
{
cin >> n;
for (int x = 1; x <= n; x++)
{
cin >> a[x];
pq.push({a[x], x});
l[x] = x - 1;
r[x] = x + 1;
}
cur = 0;
for (int x = 1; x <= (n + 1) / 2; x++)
{
while (!pq.empty() && del[pq.top().second])
pq.pop();
auto [val, id] = pq.top();
// cout << val << " " << id << "\n";
pq.pop();
cur += val;
cout << cur << "\n";
int ll = l[id], rr = r[id];
del[ll] = 1;
del[rr] = 1;
a[id] = a[l[id]] + a[r[id]] - a[id];
pq.push({a[id], id});
l[id] = l[ll];
r[id] = r[rr];
r[l[id]] = id;
l[r[id]] = id;
}
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}