// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
#define int long long
const int N = 5e5 + 5;
const int M = 2e6 + 5;
const long long K = 2;
const int LG = 60;
const long long INF = 1e18 + 5;
const int C = 26;
const int B = 1000;
const int MOD = 998244353;
struct Node
{
int sum, pref, suff, mx;
Node operator+(const Node &a)
{
Node ans;
ans.sum = sum + a.sum;
ans.pref = max(pref, a.pref + sum);
ans.suff = max(suff + a.sum, a.suff);
ans.mx = max({pref + a.suff, sum + a.mx, mx + a.sum});
return ans;
}
void print()
{
cout << sum << " " << pref << " " << suff << " " << mx << "\n";
}
};
struct SegmentTree
{
vector<Node> st;
string s;
int n;
void build(int v, int l, int r)
{
if (l == r)
{
st[v].sum = s[l] == 'C' ? -1 : 1;
st[v].pref = st[v].suff = st[v].mx = s[l] == 'C' ? 0 : 1;
}
else
{
int m = (l + r) / 2;
build(2 * v, l, m);
build(2 * v + 1, m + 1, r);
st[v] = st[2 * v] + st[2 * v + 1];
}
// cout << l << " " << r << "\n";
// st[v].print();
}
Node get(int v, int l, int r, int tl, int tr)
{
if (tl > tr)
return {0, -INF, -INF, -INF};
if (tl <= l && r <= tr)
{
return st[v];
}
else
{
int m = (l + r) / 2;
return get(2 * v, l, m, tl, min(tr, m)) + get(2 * v + 1, m + 1, r, max(tl, m + 1), tr);
}
}
SegmentTree(int len)
{
n = len;
st.assign(4 * n, {});
}
void build(string t)
{
s = t;
build(1, 0, n - 1);
}
int get(int l, int r)
{
return get(1, 0, n - 1, l, r).mx;
}
};
int n, q;
string s;
inline void solve()
{
cin >> n >> s >> q;
SegmentTree st(n);
st.build(s);
for(int x = 0; x < q; x++)
{
int l, r; cin >> l >> r;
l--;
r--;
cout << st.get(l, r) << "\n";
}
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}