#include <algorithm>
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
const int MAXN = 303030;
struct Circle {
int x, y, r, id;
bool doesIntersect(const Circle& rhs) const {
ll dx = x - rhs.x;
ll dy = y - rhs.y;
ll pr = r + rhs.r;
return dx * dx + dy * dy <= pr * pr;
}
};
int n, a[MAXN];
Circle cx[MAXN];
int main()
{
ios_base::sync_with_stdio(false); cin.tie(NULL);
cin >> n;
for(int i = 1; i <= n; i++) {
cin >> cx[i].x >> cx[i].y >> cx[i].r; cx[i].id = i;
}
vector<Circle> xorder;
for(int i = 1; i <= n; i++) xorder.push_back(cx[i]);
sort(xorder.begin(), xorder.end(), [](const Circle& a, const Circle& b) { return a.x < b.x; });
auto rescale = [&](int R) -> pair<vector<int>, vector<vector<Circle>>> {
vector<Circle> tmp;
for(auto c : xorder) if(a[c.id] == 0) tmp.push_back(c);
xorder = tmp;
vector<int> pos;
vector<vector<Circle>> res;
for(int i = 0; i < n;) {
int j = i;
vector<Circle> block;
while(j < n && xorder[j].x - xorder[i].x <= R) {
block.push_back(xorder[j]);
j++;
}
sort(block.begin(), block.end(), [](const Circle& a, const Circle& b){
return a.y < b.y;
});
pos.push_back(xorder[i].x);
res.push_back(block);
i = j;
}
return {pos, res};
};
int R = 1e9;
vector<int> v(n);
iota(v.begin(), v.end(), 1);
sort(v.begin(), v.end(), [](int i, int j) { return tuple(-cx[i].r, i) < tuple(-cx[j].r, j); });
auto [pos, table] = rescale(R);
for(auto i : v) {
if(a[i]) continue;
a[i] = i;
int oldR = R;
while(R/2 >= cx[i].r) R /= 2;
if(oldR != R) tie(pos, table) = rescale(R);
int sx = upper_bound(pos.begin(), pos.end(), cx[i].x-2*cx[i].r) - pos.begin() - 1;
sx = max(sx, 0);
for(int j = sx; j < pos.size(); j++) {
if(pos[j] > cx[i].x+2*cx[i].r) break;
auto& t = table[j];
int sy = upper_bound(t.begin(), t.end(), cx[i].y-2*cx[i].r, [](int x, const Circle& c){
return x < c.y;
}) - t.begin() - 1;
sy = max(sy, 0);
for(int k = sy; k < t.size(); k++) {
auto c = t[k];
if(c.y > cx[i].y+2*cx[i].r) break;
if(a[c.id] == 0 && cx[i].doesIntersect(c)) {
a[c.id] = i;
}
}
}
}
for(int i = 1; i <= n; i++) cout << a[i] << " ";
}