// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
const int N = 1e5 + 5;
const int M = 1 << 5;
const int K = 19;
const int LG = 20;
const long long INF = 3e18;
const int C = 26;
const int B = 1000;
const int MOD = 1e9 + 7;
int n, k, m;
vector<pair<int, int>> adj[N];
vector<int> icity;
long long dp[M][N], ans;
bool vis[M][N];
inline void solve()
{
cin >> n >> k >> m;
for (int x = 0; x < M; x++)
{
for (int y = 1; y <= n; y++)
{
dp[x][y] = INF;
vis[x][y] = 0;
}
}
for (int x = 0; x < k; x++)
{
int i;
cin >> i;
icity.push_back(i);
dp[(1 << x)][i] = 0;
}
for (int x = 0; x < m; x++)
{
int a, b, c;
cin >> a >> b >> c;
adj[a].push_back({b, c});
adj[b].push_back({a, c});
}
for (int x = 1; x <= k; x++)
{
for (int y = 0; y < (1 << k); y++)
{
if (__builtin_popcount(y) != x)
continue;
priority_queue<pair<long long, int>> pq;
for (int z = 1; z <= n; z++)
{
if (dp[y][z] != INF)
{
pq.push({-dp[y][z], z});
}
}
while (!pq.empty())
{
auto [a, c] = pq.top();
pq.pop();
if (vis[y][c])
continue;
vis[y][c] = 1;
for (auto &[i, j] : adj[c])
{
if (dp[y][i] > dp[y][c] + j)
{
dp[y][i] = dp[y][c] + j;
pq.push({-dp[y][i], i});
}
}
}
}
for (int y = 0; y < (1 << k); y++)
{
if (__builtin_popcount(y) != x)
continue;
// for(int z = 1; z <= n; z++)
// {
// cout << dp[y][z] << " " << bitset<3>(y) << " " << z << "\n";
// }
for (int z = 0; z < k; z++)
{
if (y >> z & 1)
continue;
for (int t = 1; t <= n; t++)
{
dp[y ^ (1 << z)][t] = min(dp[y ^ (1 << z)][t], dp[y][t] + dp[(1 << z)][t]);
}
}
}
}
ans = INF;
for (int x = 1; x <= n; x++)
{
ans = min(ans, dp[(1 << k) - 1][x]);
}
cout << ans << "\n";
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}