// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
const int N = 1e3 + 5;
const int M = 1 << 10;
const int K = 19;
const int LG = 11;
const int INF = 1e9 + 5;
const int C = 26;
const int B = 1000;
const int MOD = 1e9 + 7;
int n;
vector<int> v;
vector<pair<int, int>> boats;
long long dp[N][N], inv[N], ans;
long long pw(long long a, long long b = MOD - 2)
{
long long ans = 1;
while (b)
{
if (b & 1)
ans *= a;
a *= a;
a %= MOD;
ans %= MOD;
b >>= 1;
}
return ans;
}
inline void solve()
{
cin >> n;
for (int x = 0; x <= n; x++)
{
inv[x] = pw(x);
}
for (int x = 0; x < n; x++)
{
int a, b;
cin >> a >> b;
b++;
v.push_back(b);
v.push_back(a);
boats.push_back({a, b});
}
sort(v.begin(), v.end());
v.erase(unique(v.begin(), v.end()), v.end());
ans = 0;
for (int x = 0; x < n; x++)
{
auto [a, b] = boats[x];
long long cur = 0;
a = lower_bound(v.begin(), v.end(), a) - v.begin();
b = lower_bound(v.begin(), v.end(), b) - v.begin();
for (int y = 0; y < v.size() - 1; y++)
{
long long nxt = cur;
for (int z = 1; z <= x + 1; z++)
{
nxt += dp[y][z];
}
if (a <= y && y < b)
{
for (int z = x + 1; z >= 2; z--)
{
dp[y][z] += dp[y][z - 1] * (v[y + 1] - v[y] - z + 1) % MOD * inv[z] % MOD;
}
dp[y][1] += 1LL * (cur + 1) * (v[y + 1] - v[y]);
dp[y][1] %= MOD;
// cout << dp[y][1] << " " << v[y] << " " << v[y + 1] << "\n";
}
cur = nxt;
}
}
for (int x = 0; x < v.size(); x++)
{
for (int y = 0; y < v.size(); y++)
{
ans += dp[x][y];
ans %= MOD;
}
}
cout << ans << "\n";
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}