#include "game.h"
#include<bits/stdc++.h>
using namespace std;
#define f first
#define s second
#define pb push_back
const int N = 1501;
vector<vector<int>> a(N, vector<int>(N, 1));
int n, vis[N], q, deg[N];
void dfs(int x) {
vis[x] = 1;
for(int y = 0; y < n; ++y)
if(a[x][y] && !vis[y])
dfs(y);
}
void initialize(int N) {
n = N;
for(int i = 0; i < n; ++i) deg[i] = n;
}
int hasEdge(int u, int v) {
q++;
if(u > v) swap(u, v);
if(q < n) return 0;
for(int i = 0; i < n; ++i) vis[i] = 0;
a[u][v] = 0, a[v][u] = 0;
dfs(1);
bool ch = 0;
for(int i = 0; i < n && !ch; ++i)
if(!vis[i]) ch = 1, a[u][v] = 1, a[v][u] = 1;
return ch;
}