// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
const int N = 1e6 + 5;
const int K = 1e2 + 5;
const int LG = 20;
const int INF = 1e9 + 5;
const int B = 1000;
// const int MOD1 = 1e9 + 7;
// const int MOD2 = 1e9 + 7;
const int MOD[2] = {(int)1e9 + 7, (int)1e9 + 9};
int n, ans, l, r;
long long pref[2][N], pw10[2][N], inv10[2][N];
string s;
long long pw(long long a, long long b, int i)
{
long long ans = 1;
while (b)
{
if (b & 1)
ans *= a;
a *= a;
a %= MOD[i];
ans %= MOD[i];
b >>= 1;
}
return ans;
}
void prep()
{
for (int x = 0; x < 2; x++)
{
pw10[x][0] = 1;
for (int y = 1; y < N; y++)
{
pw10[x][y] = pw10[x][y - 1] * 10;
pw10[x][y] %= MOD[x];
}
inv10[x][N - 1] = pw(pw10[x][N - 1], MOD[x] - 2, x);
for (int y = N - 2; y >= 0; y--)
{
inv10[x][y] = inv10[x][y + 1] * 10;
inv10[x][y] %= MOD[x];
}
}
}
void build()
{
for (int x = 0; x < 2; x++)
{
for (int y = 1; y <= n; y++)
{
pref[x][y] = pref[x][y - 1] + (s[y] - 'a' + 1) * pw10[x][y];
pref[x][y] %= MOD[x];
}
}
}
bool chk(int l1, int r1, int l2, int r2)
{
bool ans = 1;
for (int x = 0; x < 2; x++)
{
long long a = pref[x][r1] - pref[x][l1 - 1];
a *= inv10[x][l1 - 1];
a %= MOD[x];
long long b = pref[x][r2] - pref[x][l2 - 1];
b *= inv10[x][l2 - 1];
b %= MOD[x];
if (a < 0)
a += MOD[x];
if (b < 0)
b += MOD[x];
ans &= a == b;
}
return ans;
}
inline void solve()
{
cin >> s;
n = s.length();
s = '0' + s;
build();
ans = 0;
l = 1, r = n;
while (l <= r)
{
int cl = l, cr = r;
bool b = 0;
while (cl < cr)
{
// cout << chk(l, cl, cr, r) << " " << l << " " << cl << " " << cr << " " << r << "\n";
if (chk(l, cl, cr, r))
{
ans += 2;
l = cl + 1;
r = cr - 1;
b = 1;
break;
}
else
{
cl++;
cr--;
}
}
// cout << b << " " << l << " " << r << "\n";
if (!b)
{
ans++;
break;
}
}
cout << ans << "\n";
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
prep();
int t = 1;
cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}