// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
const int N = 1e5 + 5;
const int M = 2e6 + 5;
const int K = 1e3 + 5;
const int LG = 20;
const int INF = 1e9 + 5;
const int B = 1000;
const int MOD = 1e9 + 7;
struct Fenwick
{
vector<int> ft;
int n;
Fenwick(int len)
{
n = len;
ft.assign(n + 1, 0);
}
void update(int pos, int val)
{
while (pos <= n)
{
ft[pos] += val;
pos += LSOne(pos);
}
}
int get(int pos)
{
int sum = 0;
while (pos > 0)
{
sum += ft[pos];
pos -= LSOne(pos);
}
return sum;
}
int get(int l, int r)
{
return get(r) - get(l - 1);
}
};
struct Node
{
Node *child[4];
int st, en;
Node()
{
child[0] = child[1] = child[2] = child[3] = NULL;
st = en = 0;
}
} *root;
int n, m, cid, i, ans[N];
string s[N], p[N], q[N];
array<int, 4> query[N];
pair<int, int> points[N];
vector<array<int, 4>> thing;
inline void add(string s, Node *root)
{
Node *p = root;
for (char &h : s)
{
int c = h - '0';
if (!p->child[c])
{
p->child[c] = new Node();
}
p = p->child[c];
}
}
inline void setQuery(string s, int id, Node *root)
{
Node *p = root;
for (char &h : s)
{
int c = h - '0';
if (!p->child[c])
{
// cout << "BRUH\n";
ans[id + 1] = -INF;
return;
}
p = p->child[c];
}
// cout << p->st << " " << p->en << " " << s << "v\n";
if (i == 0)
{
query[id][0] = p->st;
query[id][2] = p->en;
}
else
{
query[id][1] = p->st;
query[id][3] = p->en;
}
}
inline void setPoint(string s, int id, Node *root)
{
Node *p = root;
for (char &h : s)
{
int c = h - '0';
if (!p->child[c])
{
return;
}
p = p->child[c];
}
if (i == 0)
{
points[id].first = p->st;
}
else
{
points[id].second = p->en;
}
}
inline void dfs(Node *p)
{
p->st = cid++;
for (int x = 0; x < 4; x++)
{
if (!p->child[x])
continue;
dfs(p->child[x]);
}
p->en = cid;
}
bool cmp(array<int, 4> a, array<int, 4> b)
{
if (a[0] != b[0])
return a[0] < b[0];
if (a[3] == 0 && b[3] == 0)
return a < b;
if (a[3] == 0)
return true;
if (b[3] == 0)
return false;
return a < b;
}
inline void solve()
{
cin >> n >> m;
for (int x = 0; x < n; x++)
{
cin >> s[x];
for (char &c : s[x])
{
if (c == 'A')
c = '0';
if (c == 'G')
c = '1';
if (c == 'C')
c = '2';
if (c == 'U')
c = '3';
}
}
for (int x = 0; x < m; x++)
{
cin >> p[x] >> q[x];
for (char &c : p[x])
{
if (c == 'A')
c = '0';
if (c == 'G')
c = '1';
if (c == 'C')
c = '2';
if (c == 'U')
c = '3';
}
for (char &c : q[x])
{
if (c == 'A')
c = '0';
if (c == 'G')
c = '1';
if (c == 'C')
c = '2';
if (c == 'U')
c = '3';
}
}
root = new Node();
i = 0;
cid = 1;
for (int x = 0; x < n; x++)
{
add(s[x], root);
}
dfs(root);
for (int x = 0; x < m; x++)
{
setQuery(p[x], x, root);
}
for (int x = 0; x < n; x++)
{
setPoint(s[x], x, root);
}
root = new Node();
i = 1;
cid = 1;
for (int x = 0; x < n; x++)
{
reverse(s[x].begin(), s[x].end());
add(s[x], root);
}
dfs(root);
for (int x = 0; x < m; x++)
{
reverse(q[x].begin(), q[x].end());
setQuery(q[x], x, root);
}
for (int x = 0; x < n; x++)
{
setPoint(s[x], x, root);
}
for (int x = 0; x < n; x++)
{
// cout << points[x].first << " " << points[x].second << " " << x + 1 << "\n";
thing.push_back({points[x].second, points[x].first, 0, 0});
}
for (int x = 0; x < m; x++)
{
// cout << query[x][0] << " " << query[x][2] << " " << query[x][1] << " " << query[x][3] << " " << x << "\n";
thing.push_back({query[x][1] - 1, query[x][0], query[x][2], -(x + 1)});
thing.push_back({query[x][3], query[x][0], query[x][2], (x + 1)});
}
sort(thing.begin(), thing.end(), cmp);
Fenwick ft(M);
for (auto &[a, b, c, t] : thing)
{
if (t == 0)
{
// cout << b << "\n";
ft.update(b, 1);
}
else
{
// cout << b << " " << c << "\n";
if (t < 0)
{
if (ans[-t] == -INF)
continue;
ans[-t] -= ft.get(b, c);
}
else
{
if (ans[t] == -INF)
continue;
ans[t] += ft.get(b, c);
}
}
}
for (int x = 1; x <= m; x++)
{
if (ans[x] == -INF)
ans[x] = 0;
cout << ans[x] << "\n";
}
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}