#include "nice_lines.h"
#include <vector>
#include <cmath>
#include <algorithm>
using namespace std;
ц
struct Line {
int a, b;
};
void find_lines(long double x, long double y_low, long double y_high,
long double f_low, long double f_high, vector<long double>& intersections) {
long double y_mid = (y_low + y_high) / 2.0;
long double f_mid = query(x, y_mid);
if (abs(f_mid - (f_low + f_high) / 2.0) < 1e-9) {
return;
}
if (y_high - y_low < 0.5) {
intersections.push_back(round(y_mid));
return;
}
find_lines(x, y_low, y_mid, f_low, f_mid, intersections);
find_lines(x, y_mid, y_high, f_mid, f_high, intersections);
}
void solve(int subtask_id, int N) {
long double constant_x = 20001;
long double y_min = -210000000.0;
long double y_max = 210000000.0;
vector<long double> intercepts;
find_lines(constant_x, y_min, y_max, query(constant_x, y_min), query(constant_x, y_max), intercepts);
vector<int> va, vb;
for (long double y_val : intercepts) {
int a = round(y_val / constant_x);
int b = round(y_val - (long double)a * constant_x);
va.push_back(a);
vb.push_back(b);
}
the_lines_are(va, vb);
}