#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define vll vector<ll>
#define len(x) (ll)x.size()
const ll inf = 1e9, infl = 1e18;
const ll MOD = 1e9 + 7;
const ll maxn = 2e3 + 5;
ll n, m, k = 0;
#include "game.h"
ll a[maxn][maxn], sz[maxn];
vll build(ll l = 0, ll r = n - 1){
if(l == r) return {l};
ll md = (l + r) >> 1;
vll g = build(l, md), g_ = build(md + 1, r);
k ++;
for(auto x : g) for(auto y : g_){
a[x][y] = a[y][x] = k;
}
for(auto y : g_) g.push_back(y);
return g;
}
void initialize(int _n){
n = _n;
// 0 1 2 3
// \ / \ /
// v1 v2
// \ /
// v3
build();
for(ll i = 1; i <= n; i ++){
for(ll j = i + 1; j <= n; j ++){
sz[a[i][j]] ++;
}
}
}
int hasEdge(int u, int v){
ll x = a[u][v];
if(!sz[x]) return 0;
sz[x] --;
return 1;
}
// void _() {
// }
// signed main() {
// cin.tie(0)->sync_with_stdio(0);
// ll t = 1;
// // cin >> t;
// while(t --) _();
// }