#include <bits/stdc++.h>
// #include <vector>
// #include <algorithm>
using namespace std;
const int MAXN = 100005;
const int LOG = 18;
struct Edge {
int u, v, t;
};
struct NodeEdge {
int to, weight;
};
int parent[MAXN];
int find_set(int v) {
if (v == parent[v]) return v;
return parent[v] = find_set(parent[v]);
}
vector<NodeEdge> adj[MAXN];
int up[MAXN][LOG], mx[MAXN][LOG], depth[MAXN];
void dfs(int u, int p, int w, int d) {
depth[u] = d;
up[u][0] = p;
mx[u][0] = w;
for (int i = 1; i < LOG; i++) {
up[u][i] = up[up[u][i - 1]][i - 1];
mx[u][i] = max(mx[u][i - 1], mx[up[u][i - 1]][i - 1]);
}
for (auto& edge : adj[u]) {
if (edge.to != p) dfs(edge.to, u, edge.weight, d + 1);
}
}
int get_path_max(int u, int v) {
if (depth[u] < depth[v]) swap(u, v);
int res = 0;
for (int i = LOG - 1; i >= 0; i--) {
if (depth[u] - (1 << i) >= depth[v]) {
res = max(res, mx[u][i]);
u = up[u][i];
}
}
if (u == v) return res;
for (int i = LOG - 1; i >= 0; i--) {
if (up[u][i] != up[v][i]) {
res = max({res, mx[u][i], mx[v][i]});
u = up[u][i];
v = up[v][i];
}
}
return max({res, mx[u][0], mx[v][0]});
}
int main() {
ios::sync_with_stdio(false); cin.tie(0);
int N, M, U;
cin >> N >> M >> U;
vector<Edge> edges(M);
for (int i = 0; i < M; i++) cin >> edges[i].u >> edges[i].v >> edges[i].t;
sort(edges.begin(), edges.end(), [](Edge a, Edge b) { return a.t < b.t; });
for (int i = 1; i <= N; i++) parent[i] = i;
int edges_count = 0;
for (auto& e : edges) {
int root_u = find_set(e.u);
int root_v = find_set(e.v);
if (root_u != root_v) {
parent[root_u] = root_v;
adj[e.u].push_back({e.v, e.t});
adj[e.v].push_back({e.u, e.t});
edges_count++;
}
}
for (int i = 1; i <= N; i++) {
if (depth[i] == 0) dfs(i, i, 0, 1);
}
while (U--) {
int a, b, p;
cin >> a >> b >> p;
if (find_set(a) != find_set(b)) {
cout << "NE" << "\n";
} else {
cout << (get_path_max(a, b) <= p ? "TAIP" : "NE") << "\n";
}
}
return 0;
}