#ifndef hwe
#include "game.h"
#endif
#include <bits/stdc++.h>
using namespace std;
#define POPCOUNT(n) (__builtin_popcountll((n)))
#define CLZ(n) (__builtin_clzll((n)))
#define CTZ(n) (__builtin_ctzll((n)))
#define LOG(n) (63 - __builtin_clzll((n)))
#define BIT(n, i) (((n) >> (i)) & 1ll)
#define MASK(i) (1ll << (i))
#define FLIP(n, i) ((n) ^ (1ll << (i)))
#define ON(n, i) ((n) | MASK(i))
#define OFF(n, i) ((n) & ~MASK(i))
#define Int __int128
#define fi first
#define se second
typedef long long ll;
typedef unsigned long long ull;
typedef long double ld;
typedef pair<int, int> pii;
typedef pair<long long, long long> pll;
typedef pair<long long, int> pli;
typedef pair<int, long long> pil;
typedef vector<pair<int, int>> vii;
typedef vector<pair<long long, long long>> vll;
typedef vector<pair<long long, int>> vli;
typedef vector<pair<int, long long>> vil;
template <class T1, class T2> bool maximize(T1 &x, T2 y) {
if (x < y) {
x = y;
return true;
}
return false;
}
template <class T1, class T2> bool minimize(T1 &x, T2 y) {
if (x > y) {
x = y;
return true;
}
return false;
}
template <class T> void remove_duplicate(vector<T> &ve) {
sort (ve.begin(), ve.end());
ve.resize(unique(ve.begin(), ve.end()) - ve.begin());
}
mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
long long random(long long l, long long r) {
return uniform_int_distribution<long long>(l, r)(rng);
}
template <class T> T random(T r) {
return rng() % r;
}
const int N = 3e5 + 5;
const int MOD = 1e9 + 7;
const int inf = 1e9;
const long long INF = 1e18;
int n, k;
int ma[N], mi[N];
vector<int> lab;
set<int> in[N], out[N];
void init(int _n, int _k) {
n = _n, k = _k;
for (int i = 0; i < n; ++i) {
lab[i] = i;
ma[i] = -inf, mi[i] = inf;
out[i].emplace(i), in[i].emplace(i);
}
}
int add_teleporter(int u, int v) {
for (auto &x : out[v]) {
maximize(ma[x], ma[u]);
if (mi[x] <= ma[x]) return 1;
}
for (auto &x : in[u]) {
minimize(mi[x], mi[v]);
if (mi[x] <= ma[x]) return 1;
}
out[u].emplace(v), in[v].emplace(u);
return 0;
}
#ifdef hwe
signed main() {
ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL);
return 0;
}
#endif
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