#include "tetris.h"
void init(int n)
{
}
int state;
int position;
int rotation;
/*
State Config
0 (0,0,0)
1 (1,0,0)
2 (1,1,0)
3 (1,1,1)
4 (2,1,1)
5 (2,2,1)
*/
void setState(int s)
{
state = s;
switch (s)
{
case 0:
position = 0;
rotation = 0;
break;
case 1:
position = 0;
rotation = 0;
break;
case 2:
position = 1;
rotation = 0;
break;
case 3:
position = 1;
rotation = 1;
break;
case 4:
position = 1;
rotation = 1;
break;
case 5:
position = 2;
rotation = 1;
break;
}
}
void new_figure(int figure_type)
{
switch (figure_type)
{
case 1:
setState(state);
break;
case 2:
switch (state)
{
case 0:
setState(2);
break;
case 1:
setState(0);
break;
case 2:
setState(1);
break;
case 3:
setState(4);
break;
case 4:
setState(0);
break;
case 5:
setState(0);
break;
}
break;
case 3:
switch (state)
{
case 0:
setState(2);
break;
case 1:
setState(0);
break;
case 2:
setState(3);
break;
case 3:
setState(2);
break;
case 4:
setState(5);
break;
case 5:
setState(4);
break;
}
break;
default:
break;
}
}
int get_position()
{
return position;
}
int get_rotation()
{
return rotation;
}
Compilation message (stderr)
tetris.h:1:9: warning: #pragma once in main file
1 | #pragma once
| ^~~~
tetris_c.h:1:9: warning: #pragma once in main file
1 | #pragma once
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