#include "game.h"
#include<map>
#include<vector>
using namespace std;
long long gcd2(long long X, long long Y) {
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
struct ura
{
int a,b;
long long value;
};
map<pair<int,int>,int>mp;
int ids=0;
int invector[25000];
int bucket[25000];
vector<ura>pset;
vector<ura>nset;
void recalcbucket(int id)
{
}
void init(int R, int C) {
}
void update(int P, int Q, long long K) {
if(mp[{P,Q}]==0)
{
ids++;
mp[{P,Q}]=ids;
invector[ids]=0;
nset.push_back({P,Q,K});
}
else
{
if(invector[mp[{P,Q}]]==1)
{
recalcbucket(mp[{P,Q}]);
}
else
{
for(int i=0;i<nset.size();i++)
{
if(P==nset[i].a && Q==nset[i].b)
{
nset[i].value=K;
}
}
}
}
}
long long calculate(int P, int Q, int U, int V) {
long long rez=0;
for(int i=0;i<nset.size();i++)
{
if(P<=nset[i].a && nset[i].a<=U && Q<=nset[i].b && nset[i].b<=V)
rez=gcd2(rez,nset[i].value);
}
return rez;
}
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