Submission #1301398

#TimeUsernameProblemLanguageResultExecution timeMemory
1301398jahongirGame (IOI14_game)C++20
100 / 100
193 ms15452 KiB
#pragma GCC optimize("O3")
#pragma GCC optimize("unroll-loops")

#include "game.h"
#include <bits/stdc++.h>
using namespace std;

const int mxn = 1500;

int edge[mxn][mxn];
int N;

int par[mxn];
vector<int> comp[mxn];

int get(int u){
    if(par[u]<0) return u;
    return par[u] = get(par[u]);
}



void initialize(int n) {
    fill(par,par+n,-1);
    for(int i = 0; i < n; i++)
        comp[i].push_back(i);

    N = n;

    for(int i = 0; i < n; i++)
        for(int j = i+1; j < n; j++)
            edge[i][j] = 1;
}

int hasEdge(int u, int v) {
    int p1 = get(u), p2 = get(v);
    if(par[p1] > par[p2]) swap(p1,p2);

    edge[min(p1,p2)][max(p1,p2)]--;

    if(edge[min(p1,p2)][max(p1,p2)]) return 0;

    for(int i = 0; i < N; i++) if(i!=p1 && i!=p2 && par[i]<0)
        edge[min(p1,i)][max(p1,i)] += edge[min(p2,i)][max(p2,i)];

    par[p1] += par[p2];
    par[p2] = p1;

    return 1;
}
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...