#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using pii = pair<int, int>;
const int MXN = 3e5+5;
struct circle {
int x, y, r, id;
};
bool isect(circle &c1, circle &c2) {
ll x = c1.x - c2.x;
ll y = c1.y - c2.y;
return 1ll*(c1.r + c2.r) * (c1.r + c2.r) >= x*x + y*y;
}
int n, ans[MXN];
circle c[MXN];
int32_t main() {
cin.tie(0); cout.tie(0); ios_base::sync_with_stdio(0);
cin >> n;
// Input the circles
for (int i = 0; i < n; i++) {
cin >> c[i].x >> c[i].y >> c[i].r;
c[i].x += 1e9; // To avoid negative coordinates
c[i].id = i;
}
// Sort circles by radius (descending), then by id (ascending)
sort(c, c + n, [&](circle c1, circle c2) {
return c1.r > c2.r || (c1.r == c2.r && c1.id < c2.id);
});
vector<circle> vec;
// For each circle, find the first intersecting circle
for (int i = 0; i < n; i++) {
int tmp = -1;
for (auto &c2 : vec) {
if (isect(c2, c[i])) {
tmp = c2.id;
break; // Stop once we find the first intersecting circle
}
}
// If no intersection is found, assign itself as its answer
if (tmp == -1) {
ans[c[i].id] = c[i].id;
vec.push_back(c[i]);
} else {
ans[c[i].id] = tmp;
}
}
// Output results with 1-based indexing
for (int i = 0; i < n; i++) {
cout << ans[i] + 1 << ' '; // Output 1-based index
}
cout << '\n';
return 0;
}
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