#include <bits/stdc++.h>
using namespace std;
const int maxN = 1e5 + 5;
vector<int> adj[maxN];
int in[maxN], out[maxN], par[20][maxN], timeDfs = 0;
int ans[maxN], save[maxN], status[maxN];
pair<int, int> edge[maxN];
void preDfs(int u, int pre) {
in[u] = ++timeDfs;
for (auto v: adj[u]) {
if (v == pre) continue;
par[0][v] = u;
preDfs(v, u);
}
out[u] = timeDfs;
}
int BIT[maxN];
void update(int u, int v, int n) {
int idx = u;
while (idx <= n) {
BIT[idx] += v;
idx += (idx & (-idx));
}
}
int getSum(int p) {
int idx = p, ans = 0;
while (idx > 0) {
ans += BIT[idx];
idx -= (idx & (-idx));
}
return ans;
}
int jump_to(int x) {
for (int k = 16; k >= 0; k--) {
if (!par[k][x]) continue;
if (getSum(in[x]) - getSum(in[par[k][x]]) == (1 << k)) x = par[k][x];
}
return x;
}
int main() {
ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
int n, m, q;
cin >> n >> m >> q;
for (int i = 1; i < n; i++) {
int u, v;
cin >> u >> v;
adj[u].push_back(v);
adj[v].push_back(u);
edge[i] = {u, v};
}
preDfs(1, 1);
for (int i = 1; i < n; i++)
if (in[edge[i].first] > in[edge[i].second]) swap(edge[i].first, edge[i].second);
for (int k = 1; k <= 16; k++)
for (int i = 1; i <= n; i++)
par[k][i] = par[k - 1][par[k - 1][i]];
for (int i = 1; i <= n; i++)
ans[i] = 1;
while (m--) {
int id; cin >> id;
auto [u, v] = edge[id];
if (!status[id]) {
update(in[v], 1, n); update(out[v] + 1, -1, n);
int x = jump_to(v);
ans[x] += ans[v] - save[id];
}
else {
int x = jump_to(v);
save[id] = ans[v] = ans[x];
update(in[v], -1, n); update(out[v] + 1, 1, n);
}
status[id] ^= 1;
}
while (q--) {
int x; cin >> x;
cout << ans[jump_to(x)] << '\n';
}
return 0;
}
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |