#include <bits/stdc++.h>
using namespace std;
struct Node {
int lchild = 0, rchild = 0, result = 0;
};
const int MXN = 200'005;
const int limit = 1000'000'005;
Node segtree[MXN * 60];
int last = 1, lazy[MXN * 60];
inline void createNode(const int &v) {
if (segtree[v].lchild) return;
segtree[v].lchild = ++last, segtree[v].rchild = ++last;
return;
}
void relax(int v, int tl, int tr) {
if (!lazy[v]) return;
segtree[v].result = tr - tl + 1;
if (tl != tr) {
createNode(v);
lazy[segtree[v].lchild] = lazy[segtree[v].rchild] = 1;
}
}
void update(int v, int tl, int tr, int l, int r) {
relax(v, tl, tr);
createNode(v);
if (l > r || tl > r || l > tr || !v) return;
if (l <= tl && tr <= r) {
lazy[v] = 1;
relax(v, tl, tr);
return;
}
int tm = (tl + tr) >> 1;
update(segtree[v].lchild, tl, tm, l, min(r, tm));
update(segtree[v].rchild, tm + 1, tr, max(l, tm + 1), r);
segtree[v].result = segtree[segtree[v].lchild].result + segtree[segtree[v].rchild].result;
}
int getans(int v, int tl, int tr, int l, int r) {
relax(v, tl, tr);
createNode(v);
if (l > r || tl > r || l > tr || !v) return 0;
if (l <= tl && tr <= r) return segtree[v].result;
int tm = (tl + tr) >> 1;
return getans(segtree[v].lchild, tl, tm, l, min(r, tm)) + getans(segtree[v].rchild, tm + 1, tr, max(l, tm + 1), r);
}
int main() {
ios_base::sync_with_stdio(false); cin.tie(nullptr);
int Q, T, L, R, C = 0; cin >> Q;
while (Q-- > 0) {
cin >> T >> L >> R, L += C, R += C;
if (T == 2) update(1, 1, limit, L, R);
else {
int res = getans(1, 1, limit, L, R);
cout << res << '\n';
C = res;
}
}
return 0;
}
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