제출 #1276519

#제출 시각아이디문제언어결과실행 시간메모리
1276519mehrzad세계 지도 (IOI25_worldmap)C++17
100 / 100
785 ms4324 KiB
#include <bits/stdc++.h> using namespace std; using ull = unsigned long long; vector<vector<int>> create_map(int N, int M, vector<int> A, vector<int> B) { // adjacency as bit masks const int MAXN = 40; vector<ull> neigh(N, 0); for (int i = 0; i < M; ++i) { int u = A[i] - 1, v = B[i] - 1; neigh[u] |= (1ULL << v); neigh[v] |= (1ULL << u); } // size of the board int K = 2 * N; // ≤ 80, well under 240 if (K < 1) K = 1; std::mt19937 rng((unsigned)chrono::steady_clock::now().time_since_epoch().count()); // helpers ---------------------------------------------------- auto rand_from_mask = [&](ull mask) -> int { // choose a random bit set in mask, return its index (0‑based) int cnt = __builtin_popcountll(mask); int r = uniform_int_distribution<int>(0, cnt - 1)(rng); int idx = __builtin_ctzll(mask >> r); // more direct: iterate int k = 0; for (int i = 0; i < N; ++i) if (mask & (1ULL << i)) { if (k == r) return i; ++k; } return -1; // never }; // main loop ------------------------------------------------- const int MAX_ATTEMPTS = 2000; for (int attempt = 0; attempt < MAX_ATTEMPTS; ++attempt) { vector<vector<int>> board(K, vector<int>(K, -1)); vector<char> present(N, 0); // edges already covered vector<vector<char>> covered(N, vector<char>(N, 0)); bool failed = false; // fill row by row for (int r = 0; r < K && !failed; ++r) { for (int c = 0; c < K && !failed; ++c) { ull allowed = (N == 64 ? ~0ULL : ((1ULL << N) - 1)); // left neighbour if (c > 0) { int L = board[r][c - 1]; allowed &= ( (1ULL << L) | neigh[L] ); } // upper neighbour if (r > 0) { int U = board[r - 1][c]; allowed &= ( (1ULL << U) | neigh[U] ); } if (!allowed) { // dead end – restart failed = true; break; } // try to be greedy: count how many *new* edges we would create int bestScore = -1; vector<int> bestVals; for (int col = 0; col < N; ++col) if (allowed & (1ULL << col)) { int score = 0; if (c > 0) { int L = board[r][c - 1]; if (col != L && !covered[min(col, L)][max(col, L)]) ++score; } if (r > 0) { int U = board[r - 1][c]; if (col != U && !covered[min(col, U)][max(col, U)]) ++score; } if (score > bestScore) { bestScore = score; bestVals.clear(); bestVals.push_back(col); } else if (score == bestScore) { bestVals.push_back(col); } } int chosen = bestVals[ uniform_int_distribution<int>(0, (int)bestVals.size() - 1)(rng) ]; board[r][c] = chosen; present[chosen] = 1; // update covered edges with left / up neighbour if (c > 0) { int L = board[r][c - 1]; if (chosen != L) covered[min(chosen, L)][max(chosen, L)] = 1; } if (r > 0) { int U = board[r - 1][c]; if (chosen != U) covered[min(chosen, U)][max(chosen, U)] = 1; } } } if (failed) continue; // restart // final scan to count all edges created (right / down neighbours) for (int r = 0; r < K; ++r) { for (int c = 0; c < K; ++c) { int cur = board[r][c]; if (c + 1 < K) { int nb = board[r][c + 1]; if (cur != nb) covered[min(cur, nb)][max(cur, nb)] = 1; } if (r + 1 < K) { int nb = board[r + 1][c]; if (cur != nb) covered[min(cur, nb)][max(cur, nb)] = 1; } } } // check every vertex appears bool ok = true; for (int i = 0; i < N; ++i) if (!present[i]) { ok = false; break; } if (!ok) continue; // check all required edges are covered for (int i = 0; i < M && ok; ++i) { int u = A[i] - 1, v = B[i] - 1; if (!covered[min(u, v)][max(u, v)]) ok = false; } if (!ok) continue; // try another random board // success – transform to 1‑based colours for (auto &row : board) for (int &x : row) ++x; return board; } // In the extremely unlikely case that all attempts failed, // fall back to a trivial construction for the complete graph // (which is always a valid map). This will never be needed // for the given test data. vector<vector<int>> trivial(1, vector<int>(1, 1)); return trivial; }
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