# | Time | Username | Problem | Language | Result | Execution time | Memory |
---|---|---|---|---|---|---|---|
127289 | choikiwon | Sushi (JOI16_sushi) | C++17 | 463 ms | 1016 KiB |
This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include<bits/stdc++.h>
using namespace std;
const int MN = 100010;
const int SQ = 500;
const int BS = (MN + SQ - 1) / SQ;
int N, Q;
int A[MN];
multiset<int> V[BS], X[BS];
void prop(int bid) {
int l = bid * SQ;
int r = min(N - 1, l + SQ - 1);
for(int i = l; i <= r; i++) {
auto it = V[bid].begin();
if(it == V[bid].end() || A[i] < *it) continue;
int x = *it;
V[bid].insert(A[i]);
A[i] = x;
V[bid].erase(V[bid].find(x));
}
V[bid].clear();
X[bid].clear();
for(int i = l; i <= r; i++) X[bid].insert(A[i]);
}
int proc1(int s, int e, int p) {
int bid = s / SQ;
prop(bid);
X[bid].insert(p);
for(int i = s; i <= e; i++) if(A[i] > p) swap(A[i], p);
X[bid].erase(X[bid].find(p));
return p;
}
int proc2(int bid, int v) {
V[bid].insert(v);
X[bid].insert(v);
int mx = *X[bid].rbegin();
X[bid].erase(X[bid].find(mx));
return mx;
}
int solve(int s, int e, int p) {
if(s / SQ == e / SQ) {
return proc1(s, e, p);
}
else {
p = proc1(s, (s / SQ + 1) * SQ - 1, p);
for(int i = s / SQ + 1; i < e / SQ; i++) p = proc2(i, p);
p = proc1(e / SQ * SQ, e, p);
return p;
}
}
int main() {
scanf("%d %d", &N, &Q);
for(int i = 0; i < N; i++) {
scanf("%d", &A[i]);
}
for(int i = 0; i < N; i++) {
X[i / SQ].insert(A[i]);
}
for(int i = 0; i < Q; i++) {
int s, e, p; scanf("%d %d %d", &s, &e, &p);
s--; e--;
if(s <= e) {
printf("%d\n", solve(s, e, p));
}
else {
p = solve(s, N - 1, p);
printf("%d\n", solve(0, e, p));
}
}
}
Compilation message (stderr)
# | Verdict | Execution time | Memory | Grader output |
---|---|---|---|---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|---|---|---|---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|---|---|---|---|
Fetching results... |