#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
#define fi first
#define se second
#define vi vector<int>
#define vll vector<long long>
#define pii pair<int, int>
#define pll pair<long long, long long>
#define pb push_back
#define mp make_pair
#define eb emplace_back
#define all(x) (x).begin(), (x).end()
#define sz(x) (int)(x).size()
mt19937 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
mt19937_64 rng64(chrono::high_resolution_clock::now().time_since_epoch().count());
inline int rand(int l,int r){return uniform_int_distribution<int>(l, r)(rng);}
inline ll rand(ll l,ll r){return uniform_int_distribution<ll>(l, r)(rng64);}
#ifdef DEBUG
auto&operator<<(auto&o,pair<auto,auto>p){return o<<"("<<p.first<<", "<<p.second<<")";}
auto operator<<(auto&o,auto x)->decltype(x.end(),o){o<<"{";int i=0;for(auto e:x)o<<","+!i++<<e;return o<<"}";}
#define debug(X...)cerr<<"["#X"]: ",[](auto...$){((cerr<<$<<"; "),...)<<endl;}(X)
#else
#define debug(...){}
#endif
struct custom_hash {
static uint64_t splitmix64(uint64_t x) {
x += 0x9e3779b97f4a7c15;
x = (x ^ (x >> 30)) * 0xbf58476d1ce4e5b9;
x = (x ^ (x >> 27)) * 0x94d049bb133111eb;
return x ^ (x >> 31);
}
size_t operator()(uint64_t x) const {
static const uint64_t FIXED_RANDOM = chrono::steady_clock::now().time_since_epoch().count();
return splitmix64(x + FIXED_RANDOM);
}
};
struct pair_hash{
size_t operator()(const pair<int,int>&x)const{
return hash<long long>()(((long long)x.first)^(((long long)x.second)<<32));
}
};
const int MAXN = 2e5 + 7;
const int MAXK = 18;
const ll INF = 1e15;
ll A[MAXN];
ll T[MAXN][MAXK];
ll P[MAXN][MAXK];
int lg[MAXN];
int n;
void preprocessing(){
for(int i = 2; i < MAXN; i++){
lg[i] = lg[i / 2] + 1;
}
T[1][0] = INF;
P[1][0] = -INF;
for(int i = 2; i <= n; i++){
T[i][0] = (ll)2 * A[i] - A[i - 1];
P[i][0] = (ll)2 * A[i - 1] - A[i];
}
for(int j = 1; j < MAXK; j++){
for(int i = 1; i <= n; i++){
T[i][j] = max(T[i][j - 1], T[min(n, i + (1 << (j - 1)))][j - 1]);
P[i][j] = min(P[i][j - 1], P[min(n, i + (1 << (j - 1)))][j - 1]);
}
}
}
ll mx(int l, int p){
return max(T[l][lg[p - l + 1]], T[p - (1 << lg[p - l + 1]) + 1][lg[p - l + 1]]);
}
ll mn(int l, int p){
return min(P[l][lg[p - l + 1]], P[p - (1 << lg[p - l + 1]) + 1][lg[p - l + 1]]);
}
ll solve(int ind){
int a = ind;
int b = ind;
ll res = 0LL;
while(b - a + 1 < n){
// cout << "-----\n";
// cout << a << ' ' << b << '\n';
// cout << res << '\n';
if(a == 1){
return (ll)res + A[n] - A[a];
}else if(b == n){
return (ll)res + A[a] - A[1];
}
int l = 2;
int p = a;
int mid;
while(l < p){
mid = (l + p + 1) / 2;
if(mx(mid, a) > A[b + 1]){
l = mid;
}else{
p = mid - 1;
}
}
if(l == 2 && A[2] - A[1] <= A[b + 1] - A[2]){
l--;
}
res = (ll)res + A[a] - A[l];
a = l;
res = (ll)res + A[b + 1] - A[a];
b++;
//cout << a << ' ' << b << '\n';
//cout << res << '\n';
if(a == 1){
return (ll)res + A[n] - A[b];
}else if(b == n){
return (ll)res + A[b] - A[1];
}
l = b;
p = n - 1;
while(l < p){
mid = (l + p) / 2;
if(A[a - 1] <= mn(b, mid)){
p = mid;
}else{
l = mid + 1;
}
}
if(p == n - 1 && A[n] - A[n - 1] < A[n - 1] - A[a - 1]){
p++;
}
res = (ll)res + A[p] - A[b];
b = p;
res = (ll)res + A[b] - A[a - 1];
a--;
}
return res;
}
int main(){
ios_base::sync_with_stdio(0);
cin.tie(NULL);
cout.tie(NULL);
cin >> n;
for(int i = 1; i <= n; i++){
cin >> A[i];
}
preprocessing();
int Q;
cin >> Q;
while(Q--){
ll x;
cin >> x;
ll ans = 0LL;
if(x <= A[1]){
ans = (ll)A[1] - x + solve(1);
}else if(x >= A[n]){
ans = (ll)x - A[n] + solve(n);
}else{
int l = 1;
int p = n;
int mid;
while(l < p){
mid = (l + p + 1) / 2;
if(A[mid] <= x){
l = mid;
}else{
p = mid - 1;
}
}
if(x - A[l] <= A[l + 1] - x){
ans = (ll)x - A[l] + solve(l);
}else{
ans = (ll)A[l + 1] - x + solve(l + 1);
}
}
cout << ans << '\n';
}
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |